Base Class: Blood Hunter
Fiend slayers uphold a dark legacy, one that frightens their allies and enemies alike. The order embraces fel and chaotic magics—energies that have long threatened the realms. Wielding the powers of fiends they’ve slain, they develop demonic features that incite revulsion and dread.
Rite of Fel Fire
When you join this order at 3rd level, you learn the Rite of Fel Fire esoteric rite (detailed below).
Rite of Fel Fire. Your rite damage is Fire Damage. While the rite is active, you gain the following benefits:
- Your Weapon glows with eerie green flame and sheds dim light out to a radius of 20 feet..
- Your Rite of Fel Fire damage ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.
Infernal Power
When you join this order at 3rd level you gain access to the following abilities:
- Devil's Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
- Hellish Resistance. You have resistance to fire damage.
- Fel Fire Bolt: You also can cast firebolt as a cantrip with the following benefits:
- Your Fire Bolt glows an eerie green color.
- Your Fire Bolt damage ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.
Fiendish Form
Upon reaching 7th level, the fiendish blood in your veins begins to take hold; permanently altering your physical form.
You gain the following benefits:
- Manifest large demonic wings. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
- Grow imposing horns. You become proficient in Charisma (Intimidation) checks and gain advantage to all of your checks with this skill.
- Abyssal Hide. You gain natural armor that increases your AC by 1.
Brand of Agony
Beginning at 11th level, your Brand of Castigation now rends demonic fury on your foe's vitality. while branded, the target is unable to regain hit points by any means.
Blood Curse of Gluttony
At 15th level, you’ve honed your hemocraft to consume the magic being emitted from the casting of a spell. You gain the Blood Curse of Gluttony for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Hellfire Incarnate
Upon reaching 18th level, Your Hellish Resistance has adapted to the tortures of hellfire. You gain immunity to fire damage and can no longer take any damage from fire effects you create using this class.
Your demonic fury can no longer be contained. You can cast Fireball as a 5th level spell a number of times equal to your Intelligence modifier (minimum of 1). The spell save DC for this spell equals 8 + Your Intelligence Modifier + Your Proficiency Bonus.
Fire Ball spells used through this class feature have the following benefits:
- Your Fireball glows an eerie green color.
- Your Fireball damage ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.
You regain all uses of this feature after you finish a long rest.
Previous Versions
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