Base Class: Monk
An ancient tradition, the Way of Stars allows monks to draw on the power of starlight. These Monks have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Way of the Stars teaches its students to harness the powers of the cosmos. Many of these monks keep detailed records of the stars and their effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore as well as monasteries.
Constellation Form
When you select this subclass at level 3, you gain the ability to harness constellations’ power to alter your form. On your turn, as a bonus action, spend 2 ki points to channel the light of the stars into your body.
While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you’re incapacitated.
Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
Chalice
A constellation of a life-giving goblet appears on you. When you touch a creature, you can restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature.
Archer
A constellation of an archer appears on you. You gain a bonus action that you can use to make a ranged ki attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is your martial arts die, shown on the monk leveling table.
Dragon
A constellation of a wise, ancient dragon appears on you. You can add your Wisdom modifier when making Strength checks and Strength saving throws.
Cosmic Healing
At 6th level, you gain the ability to use the healing power of starlight. As an action, you can regain hit points equal to three times your monk level or you may use this ability on another creature you can touch. You must finish a long rest before you can use this feature again.
Brimming with Starlight
At 11th level, while your Starry Form feature is active, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
Starburst
At 17th level, your connection to the cosmos allows you to conjure brilliant starlight. As an action, spend 8 ki points to conjure a burst of light in a 30-foot-radius sphere centered on a point you can see within 120 feet of you. You can immediately teleport each willing creature in the sphere to an unoccupied space within 30 feet of it. Each creature remaining in the sphere must succeed on a Constitution saving throw against your ki save DC or take 4d10 radiant damage and be blinded until the end of your next turn.
Once you have used this action, you can’t use it again until you finish a long rest
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