Ranger
Base Class: Ranger

Taken to the underdark, tortured and abandoned by a Drow you foolishly trusted, he left you to die.  You were at the edge of death, surrounded by the shadows of your memories when the shadow itself enveloped you, accepted you, gave you gifts from the shadow realm.  The Raven Queen has taken you as one of her own.  You recovered but you're not the same.  There is an internal darkness that feeds you strength, gives you serenity.   For you, there is joy in the darkness, there is honesty and truth.  The Dark is your playground in which you are now the master.  You bring Death seasoned with mind bending horrors and fear....YOU ARE THE SHADOW HUNTER. 

 

 

Edited and improved by AnglosVM

Shadow Hunter Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Shadow Hunter Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Shadow Hunter Spells

Ranger Level Spell
3rd Shield
5th Darkness
9th Haste
13th Confusion
17th Mislead

Shadow Strike

When rolling initiative at the start of combat, you now add your wisdom modifier in addition to your dexterity, to your initiative modifier. Also, you apply dark magics to an additional attack, a successful hit causes psychic damage which equals 1d8+ your ranger level

Shadow Sight

You see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic to a range of 90 ft

Dark Deliverance

Once per turn when you successfully hit a target with a weapon attack, you may choose to expend a spell slot to deal additional psychic damage to the target. The damage is equal to 3d6 psychic damage, and using a spell slot of 2nd level or higher increases the damage by 1d6 per spell level

Mindful Horror

Whenever a creature takes damage from your Dark Deliverance while expending a spell slot of 2nd level or higher, they must make a wisdom saving throw against your ranger spell save dc (8+prof.+wisdom) or become blinded and stunned until the start of your next turn.

One with the Dark

As a bonus action on your turn you may choose to become incorporeal an amount of times equal to your wisdom modifier per long rest, as shadow and darkness surrounds and obscure your visage and sound. For this turn, you attack with advantage and attacks made against you are done at disadvantage. Additionally you may choose to expend a spell slot of 2nd level or higher to use this feature if you have exhausted your uses for the day.

Previous Versions

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4/17/2020 9:04:36 PM
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Shadow Hunter Image

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