Base Class: Warlock
You have made a pact with a lesser being from the Outer Planes, one that, through a link developed via your pact, may take physical form in your vicinity. The form the Eidolon takes is dependent on its own wishes as well as yours, as it uses your body as a conduit to direct alien energy from the Outer Planes in order to project its will on the world.
Expanded Spell List
The Eidolon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Eidolon Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
life transference, spirit guardians |
|
4th |
|
|
5th |
planar binding, banishing smite |
Summon Eidolon
Starting at 1 level, you are capable of channeling the alien spirit of your patron, allowing it a physical form in this reality.
The Eidolon may take whatever form you both can agree on. The Eidolon cannot exactly replicate the form of another creature, however, as its otherworldly nature makes its true nature obvious.
It takes one hour to summon the Eidolon. Upon summoning, the Eidolon appears in an unoccupied space of your choice within 10 feet of you. The Eidolon’s base speed is 30 feet, and it has an armor class equal to 11 + its dexterity modifier. The Eidolon cannot benefit from any equipment.
The Eidolon starts with the following base stats: 8 Strength, 8 Dexterity, 8 Constitution, 8 Intelligence, 8 Wisdom, and 8 Charisma. Its maximum HP equals 5 times your Warlock level, plus its Constitution modifier times your Warlock level.
The Eidolon shares your initiative, and has its own action, movement, and bonus action. Commanding the Eidolon breaks your concentration. If the Eidolon is not commanded, it takes the dodge action by default and defends itself to the best of its ability.
When the Eidolon takes the Attack action, it makes a melee strike with its natural weapons using its Strength. On hit, it deals 1d6 plus its strength modifier in slashing damage. It is proficient with this attack, and shares your proficiency bonus.
When you cast a spell with range of Self, you may instead cast that spell on your Eidolon.
Eidolon Invocations
Starting at 1 level, you may take two options from the Eidolon Invocation list.
Your Eidolon also becomes proficient in a skill of your choice.
Your Eidolon receives twelve ability points which can be used to increase any of its ability scores.
Blinding Attack
When making a melee attack, the Eidolon may attack twice instead of once. When making a spell attack, the spell creates two beams. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Eldritch Body
The Eidolon is resistant to nonmagical slashing, bludgeoning, and piercing damage.
Eldritch Bolt
The Eidolon’s melee attack is replaced by a ranged spell attack that inflicts 1d8 plus its charisma modifier in force damage on hit. Charisma is the attribute used to cast this spell.
Eldritch Shield
If your Eidolon is within 5 feet of you and you are targeted by an attack, your Eidolon can use its reaction to force the attacker to make a Wisdom save using your spell save DC. On failure, the attacker must target your Eidolon instead of you.
Ethereal Movement
Your Eidolon is unaffected by difficult terrain as it levitates inches off of the ground. It may also move through other creatures and objects at one half of its walking speed. It takes 1d10 force damage if it ends its turn inside an object.
Flight
Your Eidolon gains a flight speed equal to its walking speed. It must maintain concentration on this flight.
Free Will
Commanding the Eidolon no longer requires you to break your concentration.
Horrific Speed
The base speed of your Eidolon increases to 40 feet.
Magical Conduit
You may cast spells with a range of touch from your Eidolon.
Natural Armor
Your Eidolon has a layer of natural armor that protects it from harm. Its armor class increases to 13 + its Dexterity modifier.
Natural Weapons
The amount of damage the Eidolon inflicts on a successful melee attack increases to 2d6 plus its strength modifier in slashing damage.
Otherworldly Horror
The Eidolon’s mere presence causes a psychic disturbance in nearby foes. Using your bonus action, you can inflict psychic damage equal to your charisma modifier on all creatures within 5 feet of your Eidolon.
Unnatural Movement
Your Eidolon gains a climb and swim speed equal to its walking speed.
Unnatural Skill
Your Eidolon becomes proficient in an additional 2 skills of your choice.
Eidolon Evolution
At 6 level, you may take an additional option from the Eidolon Invocation list.
In addition, you may now summon your Eidolon as an action using one of your warlock spell slots. When summoned in this way, the Eidolon requires your concentration in order to maintain its connection to you. The Eidolon disappears back to its home plane if concentration is broken, or once 1-minute passes, and must be summoned again. Commanding the Eidolon whilst being channeled in this way does not break concentration.
Your Eidolon may also increase any of its ability scores by two, or two of its ability scores by one.
Eidolon Adaptation
At 10 level, you may take another option from the Eidolon Invocation list.
In addition to this, when you and your Eidolon are on the same plane, you may be any distance away from each other. You can use your action to share senses with your Eidolon until the beginning of your next turn. While doing this, you can telepathically communicate with your Eidolon, and use its action to cast spells using its body as a spellcasting source. While sharing senses with your Eidolon, you are deaf and blind with regard to your own senses.
Your Eidolon may also increase any of its ability scores by two, or two of its ability scores by one.
Perfect Body
At 14 level, you may take another option from the Eidolon Invocation list.
In addition, using your bonus action you can merge with your Eidolon if it is within 5 feet of you. This transformation lasts 1 minute and can be dispelled as a bonus action. When dispelled, you are ejected from the Eidolon’s body in the closest unoccupied space.
When merged, you and your Eidolon share actions, movements, and bonus actions. While merged, you and your Eidolon use either of your ability scores, whichever is higher, for each score as required. You have access to all of your abilities, spells, feats, languages, skills, etc. as well as the abilities of your Eidolon. You cannot use armor, shields, or weapons while merged, but other equipment works as normal.
If you take damage while merged, the Eidolon takes the damage first, shielding you from harm. If the Eidolon is reduced to 0 hitpoints, the merge ends, the Eidolon vanishes back to its home plane, and you take the leftover damage.
Your Eidolon may also increase any of its ability scores by two, or two of its ability scores by one.
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