Base Class: Druid
You understand that life is everywhere in the world, even in dark side alleys and busy thoroughfares. You are in touch with the teeming world of life that most people ignore, or even actively try to eliminate. As a result, this world of the missing and ignored shares its secrets with you, and empowers you...if you are willing to get your hands a little dirty.
Strong on the Inside
The living creatures in the streets eat whatever they can get their hands to survive, and you have inherited this ability. Rotten food and similar contaminants do not bother you as much as they bother other beings. You have advantage on checks and saves to avoid the poisoned condition. This does not prevent you from suffering poison damage on attacks.
Swarm Shape
You know that all animals great and small have value, and have mastered their behavior. When you wildshape, you can transform into swarmed in addition to traditional animals. When you return to your body, you can reappear wherever a single animal from your swarm is present.
Circle Spells (Streets)
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. In this case, you are linked to the streets.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Streets
| Druid Level | Spells |
|---|---|
|
3rd |
|
|
5th |
fear, [Tooltip Not Found] |
|
7th |
[Tooltip Not Found] |
|
9th |
Voice of the City
Starting at 6th level, you have learned to listen to what the streets and cities are saying to you. As a ritual, you can speak with a building or a city street, as if using the speak with plants spell.
Eyes of the Street
You are bonded to the ignored and hated small creatures that inhabit the city despite "civilized" beings and their attempts to destroy them. If you are in an inhabited area, once a day you can see through the eyes of the small beasts and vermin of the city as if they were your familiars. This action functions as a ten-minute ritual, and you are blind and deaf while you are engaged in the action. During this time, you are connected to all the vermin, small beasts, and swarms within a 1-mile radius.
One with the Streets
When you reach 14th level, You can literally move through the city as if you are walking through air. If you are touching a paved road, street, or city building, you may cast meld into stone on yourself as a bonus action a number of times/day equal to your Wisdom modifier. The spell effect ends at the end of your next turn or when you voluntarily leave the road/wall, whichever comes first.
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