Base Class: Druid
The spirit elves of Shao Kun share a connection to the land that many cannot emulate. The ability to speak with spirits and animals and even the very trees answer the power and emotions of druids of this land. Nearly a century ago, one such druid was poisoned and infected with a dark shadow by the demon Oniraya. Though healed by the great forest spirit, the druid's children all displayed signs of the demon's shadowy influence.
2nd-level Circle of Oni feature
When you choose this circle at 2nd level, you learn the chill touch cantrip.
Summon Shadow Spirit
When you choose this circle at 2nd level, you can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your shadow spirit, rather than assuming a beast form.
The spirit appears in an unoccupied space of your choice you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Constitution saving throw against your spell save DC or take 2d10 necrotic damage.
The shadow spirit is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the shadow spirit stat block. You determine the spirit’s appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in shadow, while others look like beasts wreathed in oily smoke.
In combat, the shadow spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, Help, or Hide action.
The shadow spirit manifests for 1 hour, until it is reduced to 0 hit points, or until you use your Wild Shape again.
Shadow SPIRIT
Small elemental, any chaotic alignment
Armor Class 13 (natural armor)
Hit Points equal to the shadow spirit’s Constitution modifier + your Wisdom modifier + five times your level in this class
Speed 20 ft., fly 30 ft. (hover)
Saving Throws Dex +4, Con +4, Wis +4
Skills Nature +4
Damage Immunities necrotic
Condition Immunities charmed, frightened, grappled, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge n/a
Soul Bond. The following numbers increase by 1 when your proficiency bonus increases by 1: the spirit’s skill and saving throw bonuses above, the bonuses to hit and damage of its Dark Seed, and the bonus to damage of its Spirit Teleportation.
Actions (Requires Your Bonus Action)
Dark Seed. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 necrotic damage.
Spirit Teleportation (Recharges after a Short or Long Rest). The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + 2 necrotic damage.
Circle Spells
Your mystical connection to the land and the Oni's dark energy infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Oni Spells
| Druid Level | Spells |
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5th |
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7th |
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9th |
Enhanced Bond
Starting at 6th level, the bond with your shadow spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals necrotic damage or restores hit points while your shadow spirit is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your shadow spirit.
Touches of Death
At 10th level, you gain the ability to turn death into threads of vitality. When a Small or larger creature that you can see dies within 30 feet of you or your shadow spirit, you can use your reaction to cause primal smoke to spring from the body. When a creature you can see breathes in this smoke, the creature regains hit points or takes necrotic damage (your choice) equal to 2d10 + your Wisdom modifier. The smoke vanishes after a creature has touched them or after 1 minute.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Oni's Endurance
By 14th level, the bond with your shadow spirit is exceptionally strong, even fatal blows only fuel your defiance. If you drop to 0 hit points and don’t die outright, you drop to 1 hit point instead and gain temporary hit points equal to five times your druid level, and each creature of your choice within 30 feet of you that you can see takes necrotic damage equal to 2d10 + your druid level.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Sep 25, 2022This looks very cool. I will need to try it. Thanks for sharing.