Base Class: Blood Hunter
A firearm oriented bloodhunter subclass which allows for more variety with weapon choices.
Bonus Proficiency
When you choose this order at 3rd level you gain proficiency with firearms.
Cursed shot
At 3rd level, you learn to curse your firearms ammunition. When you hit a target with a firearm attack, you may apply any blood curse to them without using any action. This curse remains until the end of your next turn, or until it takes it's full effect.
Blood Bullets
At 7th level, you learn to create bullets with your blood. You ignore the loading property on your firearms, but any additional shots deal damage equal to one hemocraft die to you.
Blood curse of the piercing bullet.
At 11th level, you gain an extra blood curse:
Blood curse of the piercing bullet
When you use the attack action to attack with a firearm, you may cause the bullet to deal extra damage equal one hemocraft die. You may also hit one more target so long as they are in a straight line between you and your first target, and within your firearms first range.
Amplify. Your second target may be within the second range of your firearm.
Firearm Specialist
Starting at level 15 when you use the attack action to attack with a firearm, you may use your bonus action to make another attack using the "Blood Bullets" feature. In addition, your "Blood Bullets" feature now increases the damage of the firearm by one hemocraft die.
Bursting Bullets
At 18th level you learn how to fire the perfect shot. When you hit a weapon attack with one of your firearms, you deal extra damage equal to 2 hemocraft die. In addition, you may choose to have your bullet strike into another target within 5 feet of the first. Make a second attack with disadvantage, on hit it deals damage equal to 1 hemocraft die.
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