The Order of the Mage Hunter is an order that has dedicated its life to hunting those who’s arcane magic has gone too far. While rooted in dismantling Fey magic, this order has spread to evil Wizards, corrupt Sorcerers, and Warlocks who’s patron’s influence has spread too far. These have caught the eye of the order. They bring with them powerful tools to dismantle and resist magic. Powerful members of this order can even track the magical residue left behind by components and spells.

Anti-Magic Hex

When you join this order at 3rd level, as a bonus action you may choose one target you’ve seen use magic. Your rite damage against that target is doubled and you gain advantage on attacks against that target. The hex lasts a minute and does not require concentration. If the target reaches 0 hit points, you may transfer the hex as a bonus action on your next turn. When the minute is up, the hex begins to fade and you lose the benefits above, however, it leaves a trail. Any benefit you gain from Hunter’s Bane applies to the marked target.

Anti-Magic Aid

When you reach 7th level, your ability to resist magical effects increases. You gain advantage on all checks made to resist or dodge spells. You gain advantage on any spell that would give you a saving throw.

At level 11, all spell attacks have disadvantage on you.

At level 15, you gain resistance to all magic damage from spells. This does not include damage from magic weapons, but does to extra damage due to spells such as Lightning Arrow.

Nullify Magic

At level 11, you gain access to two spells that you cast as a spell-like ability that may be used three times between a long rest:

Counterspell:

As a reaction, you can cast Counterspell as a 4th level spell. Wisdom is your spellcasting ability for this spell. If the Counterspell target has been marked by the Anti-Magic Hex, you can advantage on the Counterspell attempt.

At level 15, Counterspell is cast as a 5th level spell.

At level 18, Counterspell is cast as a 6th level spell.

Dispel Magic:

You may also cast Dispel Magic as a 4th level spell. Wisdom is your spellcasting ability for this spell. If the Dispel Magic target has been marked by the Anti-Magic Hex, you can advantage on the Dispel Magic attempt. 

 

Reflect Magic

At level 15, your understanding of magic has gone past just nullifying it. Anytime you make a successful use of Nullify Magic, you may use the spell that was cast. You use it at the level it was cast at and Wisdom is your spellcasting ability for this spell.

Anti-Magic Zone

At level 18, you have mastered the ways to negate magic. You may cast Antimagic Field except the target is touch and the duration is changed to ten minutes. Wisdom is your spellcasting modifier for this spell.. If your target is marked by your Anti-Magic Hex, the effect lasts until the mark fully fades. You may do this twice between long rests