Base Class: Warlock
There are witches in the world carrying the repute of great power; you know the truth behind all of them, however. Those who practice their powers with nature and their animal familiars are more like druids and green pages, while there are others who practice pagan rituals who are more clerical, and enchanting wizards are in no short supply. Your magic comes from a far more ancient source: the magic of hags. Most are sylvan in nature while some few are fiendish, but all of them have embraced a sort of evil or power and given up their beauty in their process. Now you too can access the powers of covens and hags, though you must give up your beauty in the process. Your skin could be shriveled and your hair patchy, or you could have an unnatural physical deformity.
Expanded Spell List
The Coven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Coven Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | disguise self, fog cloud |
| 2nd | blindness/deafness, augury |
| 3rd | locate object, clairvoyance |
| 4th | arcane eye, confusion |
| 5th | modify memory, contagion |
Hag's Profane Deal
Starting at 1st level, you learn the druidcraft cantrip, which counts as a warlock cantrip for you. You also gain proficiency with the herbalism kit.
As part of the deal you made with your coven to gain power, you've sacrificed your beauty. You have advantage on Charisma (Intimidation) checks and disadvantage on all other Charisma checks as long as your appearance remains unchanged. Additionally, you can cast the disguise self spell at will if you know it. If cast in this way, disguise self must be maintained with concentration.
Strength of a Coven
At 6th level, you can form a coven with at least one other spellcaster. The ritual takes 3 hours to perform and demands a blood oath, reducing your maximum hit points to number equal to half of your class level for 1d4 days. When you form a coven, each member chooses 1 spell of any level to share with the coven. From this pool, you and your coven members can cast any of the spells using your own spell slots and spell casting ability modifiers as if it were a prepared spell as long as you have the appropriate spell slots to cast it. The spells can be changed after a long rest.
If a coven member dies, their spells are no longer available and the connection to them is broken. If you die, the coven is broken and all benefits and effects are gone.
When a member of the coven is casting a ritual and adjacent to another member, they can choose to assist in the ritual and half the time required to cast the ritual. Each member present halves the time, but never reduces the casting time to zero minutes. Members of a coven can also use a reaction to sacrifice one of their spell slots to give to another member of their coven as long as they are within 50 feet. The spell slot level restored must be equal to or less than the spell slot level that was sacrificed.
Magical Resistance
Beginning at 10th level, you have advantage on saving throws against spells and you have resistance to damage from spells.
Echoing Cry
When you reach 14th level, your voice can pierce the veil and can call for aid from the other members of your coven. You can use an action to conjure a number members of your coven equal to your Charisma modifier to a location adjacent to you as long as it is safe to do so and they are on the same plane of existence as you. Members of the coven can choose to answer the call or ignore it.
Once you use this feature, you can’t use it again until you finish a long rest.
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