Base Class: Barbarian
The battlefield is an unsafe place and blood is constantly spilled, but what for?
All the blood and gore on the battlefield needed a use, so you trained the art of hemomancy. All the blood and flesh fuel your rage, strengthening you with each drop. Harness all the blood and gore then unleash it, ravaging everything in its path.
Blood Rip
Starting when you choose this path at 3rd level, whilst raging you can mimic your last attack on the enemy If you've wounded it within 1 turn, roll 1d10 + your constitution modifier. You do not need to do an attack roll for this ability.
The numbers of rips you can do increases to two at level 11 and to three at level 16.
Seeing Red
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. You also gain blindsight if you have blood on you.
Hemophobia
Beginning at 10th level, whenever you score a critical hit or kill an enemy, force all enemies within 30 ft. of you to make a wisdom saving throw or be frightened.
Blood of a Thousand
Beginning at 14th level whenever you're raging you can use your action to unleash an explosion of blood around you. You take 20% of your current hp and unleash it around you, all enemies within 10 ft. must make a dexterity saving throw taking damage equal to 25% of your max hp on a failed save or half on a succesful one.
at level 20 you can choose to gain temporary hitpoint equaling 20% of the total damage dealt or to deal an additional 20% of the damage dealt.
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Posted Mar 10, 2021the only problem I have with this subclass is that I feel you get the second blood rip pretty late. I would say maybe let it be learned at level 8 or 9. that feels a bit more even. everything else is great tho