Sorcerer
Base Class: Sorcerer

Your magic comes from you or your ancestor having lived around many magical items or creatures, as such you learned to push and pull magic and use it to tame such creatures for yourself. you have the power to create a pact between yourself and a creature of your choosing. this creature becomes a sort of familiar.

Familiar creature

You have bonded a pact with a creature that will be your familiar. you have a familiar which shares your health pool. the familiar must be a beast, Monstrosity or plant that is at most medium and 1/4 of your level CR and cannot fly. you can look through it's eyes as an action. it acts on your initiative, but has it's own actions. you can communicate with it telepathically. it must stay within 100ft of you. you can cast touch spells through it using it's reaction. if it isn't within 100ft of you, both you and it will fall unconscious (you are both stable) for 1d8 rounds or until it is returned to being within 100ft of you. after the 1d8 rounds pass it will be magically teleported within 5ft of you. you add the creatures hp to yours

if it gets knocked unconcious you are stable. if you are knocked unconcious, it is stable. if either of you die you both do.

At level 6 your familiar can be large and is allowed to increase every 6 levels afterward, and can also be a fey, undead, or Elemental creature, and your familiar can be a creature that has flying speed.

at 14th level your familiar can also be a celestial, fiend or Construct.

at 18th level your familiar can be any type of creature except for humanoid.

Familiar Armor

Add your charisma to your familiar's AC. add it's Dex mod to your AC

Familiar bomb

at the 6th level if Damage against your familiar were to knock it to 0 hp. your familar casts shatter at the 3rd level centered on itself (this doesn't deal damage to the familiar, nor does it fail any death saves as a result of the spell). You can't use this ability again until you finish a short or long rest.

Familiar power

at 14th level you gain the ability to cast single creature or object target and self spells through your creature using it's reaction and whatever casting time the spell has.

Twinned Familiar

at the 18th level. You gain an additional familiar

Previous Versions

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