Base Class: Paladin
Oath of the Spellsaint
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Arcane Prayer. You can cast a 1st level paladin spell by expending 5 hit points from your Lay on Hands pool (instead of a spell slot). You can cast higher level paladin spells by expending 10 more hit points for each level of the spell above first. You do not need to have the spell prepared to cast it.
Turn the Supernatural. As an action, you present your holy symbol and speak a prayer that emits waves of magic harmful to elemental and fey, using your Channel Divinity. Each elemental or fey that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Spellsaint Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Gather Magic
Starting at 7th level, when you finish a long rest, you can select a number of spells from the wizard list equal to your Charisma modifier. These spells count as paladin spells for you and are always prepared. You can swap up the spells you chose for different ones at the end of another long rest.
In addition, you can use wizard spell scrolls as if you were a wizard.
Holy Arcanum
Beginning at 15th level, your deity grants you the power to call on great magic at a moment's notice. Choose one 6th-level and one 7th-level spell from the wizard spell list as your arcanums. They count as paladin spells for you.
You can cast your arcanum spells once each without expending a spell slot. You must finish a long rest before you can do so again.
Arcane Prophet
At 20th level, you become a paragon of high magic. As an action, you can enter a prophetic state for 1 minute. During this time, you gain the following benefits:
- Paladin spells you cast cannot be targeted by counterspell or similar magical effects.
- You can cast paladin spells with a casting time of one action as a bonus action.
- You have advantage on spell attack rolls with paladin spells and creatures that make saving throws against your paladin spells have disadvantage.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments