Base Class: Bard
Some bards do not only seek the company of humans to tell their tales to. They track through the wilds to become inspired by the sounds of nature. By recreating these sounds they enhance their magical capabilities. In addition their tracking capabilities become formidable as well because of their real world experience in the forests, jungles and deserts.
Proficiencies of the wilds
When you join the College of Gaia at 3rd level, you gain proficiency with two more skills. You can choose from the following skills: nature, stealth, survival, perception, animal handling and medicine.
In addition if you make loud sounds for at least a minute you can gain a blindsight of a 120 feet for as long as you keep making loud sounds. If your hearing is impaired in any way you do not gain blindsight since your blindsight is based on echolocation.
Call of nature
Also at 3rd level, you learn how to call power from the nature around you. As a bonus action you can expend one of your uses of Bardic inspiration to call forth one of the following effects:
Howling winds: Roll your bardic inspiration die to determine the amount of rounds the effect will last. Determine a direction. Any creature that wants to move within 60 feet of you against the direction you have chosen must expend two feet of movement for every feet it moves in that direction.
Vibrations of the earth: Roll your bardic inspiration die to determine the amount of creatures you can affect. The creatures must be within 30 feet of you to be affected. Any creature affected must succeed a strength saving throw or be pulled 5 feet in a direction of your choosing.(creatures cannot make an attack of oppurtunity because of this movement) a creature may choose to fail the saving throw.
Thundering Roar: Roll your bardic inspiration die to determine the amount of creatures you can affect.The creatures must be within 30 feet of you to be affected. Any creature affected must succeed a constitution saving throw or be deafened untill the end of your next turn.
Whispers of nature
At 6th level, you understand the sounds of nature. You can add Speak with Plants and speak with animals to your known spells. Additionally you may cast both these spells without expending a spell slot once per short rest.
Force of nature
Starting at 14th level, you are extremely attuned to nature which makes it possible to let nature do your bidding. Once per short rest you may cast a spell from the druid spell list as a bard spell. You do not need to prepare this spell though you do need a spellslot of the appropriate level.
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