Barbarian
Base Class: Barbarian

Barbarians who walk the Path of the Dragon draw their rage from Dragon's Blood. The dragon comes out while raging, with a physical transformation of the barbarian.

Barbarian with dragon's blood may have gotten it through different means, perhaps a spiret of an anecnt dragon took them, be descended from dragons in some form, or the blood of a dragon was mixed with yours. You can choose the origin of your draconic powers or determine it by rolling on the Dragon's Blood table.

 

Dragon's blood

Starting when you choose this path at 3rd level, you pick a dragon color.  While raging your skin starts to show scales, and you are resistent to damage from that dragon type, and can now use that dragon's breath weapon a number of times equal to your Constitution score.

Dragon Damage Type Breath Weapon
Black Acid 15 ft. cone (Dex. save)
Blue Lightning 15 ft. cone (Dex. save)
Brass Fire 15 ft. cone (Dex. save)
Bronze Lightning 15 ft. cone (Dex. save)
Copper Acid 15 ft. cone (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
Black Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Acid)

Blue Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Lightning)

Brass Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Fire)

Bronze Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Lightning)

Copper Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Acid)

Gold Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Fire)

Green Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Poison)

Red Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (Fire)

Silver Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (cold)

White Dragon

At 3rd level, you choose one type of dragon as your blood. The damage type associated with each dragon is used by features you gain later. (cold)

Raging elemient

Beginning at 6th level, you add 1d4 damage of your dragon's damage type into your weapons.

Dragon Presence

Beginning at 10th level, your attacks can frighten the person you have attacked. When you make an attack on someone with a melee weapon, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or be frightened of you until the end of your next turn.  You can use this feature a number of times equal to your Constitution modifier. 

Additionally they take 2d12 of your dragon's damage type.

True Blood

Starting at 14th level, you have found how to harness your breath weapon in ways to help others.  When you enter a rage you can breath onto a number of allies equal to your Constitution modifier.  When ever those allies attack they can add 1d6 of your dragon's damage type to the damage.  You can do this a number of times equal to your Constitution modifier.

Dragon Wings

Starting at 14th level, when you enter a rage, you sprout dragon wings, gaining a flying speed equal to your current speed. 

If you are wearing armour, the armour is destroyed and flung away, unless made to accommodate the wings. This is the same with clothing.

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