Base Class: Barbarian
While most barbarians use rage and anger to attack others, you use the vast and unknown powers of other emotions.
Sadness, Joy, and Lust are some of the emotions that warriors this path have managed to learn. Some people have even used tricky emotions to summon.
The rarer to come by the emotion, the more power will give. If you are almost always happy, then revenge will provide more power than someone who is always looking for a fight.
The use of new emotions has unlocked the full power of the Barbarian class. Spells.
Emotional Aura
Starting at 3rd level, you emanate a magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose happiness, sadness, or anger. Your aura’s effect depends on that chosen simple emotion, as detailed below. You can change your simple emotion choice whenever you gain a level in this class.
If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Wisdom modifier.
Anger
When this effect is activated, each creature of your choice is struck by the brunt of your anger and takes 2 force damage and 3 fire damage. The temporary hit points increase when you reach certain levels in this class, increasing to 3 and 4 at 5th level, 4 and 6 at 10th level, 5 and 7 at 15th level, and 6 and 8 at 20th level.
Happiness
When this effect is activated, all other creatures in your aura are healed slightly. The health gained increases when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level.
Sadness
When this effect is activated, all creatures in aura must make a Wisdom saving throw. The target takes 1d6 psychic damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.
Emotional Understanding
Anger
You gain resistance to cold damage, and you don’t suffer the effects of extreme cold, as described in the Dungeon Master’s Guide. Moreover, when fighting someone who you hold a grudge against, your Strength score becomes 25 until you fall unconscious or the fight ends.
Happiness
Because your resolve is strong you gain resistance to psychic damage, and you don’t suffer the effects of anything trying to charm you. Since your empathy is stong, as an action, you can give some encouragement. If they are able to hear you, you can Roll 2d6 + your Wisdom modifier and add that many temp hit points to both you and your target.
Sadness
You no longer fear what the world can throw at you and you gain immunity to the fear effect, and as a reaction, you can reverse it on a successful intimidation check. You also can use your experience of running away to disengage as a bonus action.
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