Base Class: Monk
The storm represents unbridled power. Its winds can tear homes from the ground, its rain can flood cities, and its lightning can set forests aflame. Most monastic schools forbid fighting styles inspired by the storm, considering them too dangerous. However, a loose collection of outcast monks, enticed by the storm's power, have begun developing techniques that channel its winds and lightning. Monks who follow the Way of the Storm Surge are capable of channeling the storm's power into their fists and riding the storm's lightning, and those who master this Way are capable of bending the storm itself to their will.
Credits
- Way of the Storm Surge by /u/Enraric on Reddit.
- Raiden art (icon) by Dexter Soy
Thunderpunch
When you choose this tradition at 3rd level, you learn how to imitate a lightning strike when you attack - a quick dash followed by explosive power. If you move at least 10 feet towards a creature or object in a straight line before attacking it with a monk weapon or an unarmed strike, the attack deals extra thunder damage equal to your martial arts die and the target must succeed on a Strength saving throw or be pushed back 10 feet.
Ride the Winds
At 6th level, your familiarity with the ways of the storm allows you to ride the invisible wind currents in the air. When you take the Step of the Wind action, you immediately gain a fly speed equal to half your walking speed that lasts until the end of your current turn. If you already have a flying speed, it instead increases by an amount equal to half your walking speed.
Lightning Dash
At 11th level, you gain the ability to surround yourself with crackling energy and move as fast as lightning.As an action, you can expend 1 ki point ot surround yourself with electricity and instantly dash to a point you can see within 15 feet of your current location. This dash does no use any of your normal movement, ignores difficult terrain, does not provoke opportunity attacks, and allows you to move through enemy spaces. Any creatures between the point you started and the point you finished must make a Dexterity saving throw, taking 4d6 lightning damage on a failure or half as much on a success.
You can spen addtional ki to dash further and deal more damage. For every extra ki point expended th maximum dash distance increases by 10 feet and the lightning damage increases by 2d6.
Avatar of the Storm
At 17th level, you can spend 5 ki points ot bend the storm to your will for one minute. For the duration, storm clouds cover the sky, heavy rain falls from the heavens, and you gain the following benefits:
- The winds of the storm whip around you, under your control and carring you along their currents. You gain a fly speed equal to your current walking speed.
- Your fists and weapons crackle with the lightning of the storm, arcing into anyone you attack. When you hit a creature with a monk weapon or unarmed strike. you deal addictional lightning damage equal to your Wisdom modifier.
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Posted May 12, 2025Thank you! I imported it from somewhere online I just couldn’t find the original creator’s tag, but props to them for it! The misspelling is probably cause I made this such a long time ago when I was super young lol
i do plan to see about throwing in some legit original subclasses I’ve made with a friend if you ever check in later!
(edit I just saw the credit just kidding haha)
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Posted May 11, 2025there's a couple of misspelling mistakes but overall this subclass is cool asf