Base Class: Sorcerer
The Feywild is mysterious and powerful, holding secrets that many still seek and- in rare cases- discover. One such secret is the Fey-Touched, beings born from the magic of the Feywild itself, or from mortals who traveled to the Feywild- unwittingly or otherwise- who then carried the essence of the Feywild to other, distant places. Fey-Touched vary widely, sometimes similar to their Elf and Eladrin cousins, and sometimes vastly different. Much like the Feywild, they are ever shifting and changing, bringing mischief and magic wherever they wander. In fact, most Fey-Touched have a wanderlust they can't identify, calling them to a place they can't remember- as if from some forgotten dream. As such, many Fey-Touched give in to the call of adventure, striving to find what it is that's calling to them.
Fey Magic
You learn additional spells when you reach certain levels in this class, as shown on the Fey Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Sorcerer Level Spells
1st Charm Person, Fearie Fire
3rd Invisibility, Suggestion
5th Conjure Animals, Dispel Magic
7th Blight, Polymorph
9th Seeming, Tree Stride
Trickster's Mask
At 1st level, your connection to the Feywild gives you the gift of illusions. You learn the Minor Illusion cantrip if you don't already have it. Additionally, you can cast the Disguise Self spell a number of times equal to your Charisma modifier. You regain all expended uses on a long rest.
Trickster's Dance
At 6th level, you can momentarily step between the Feywild and the Material Plane. You can use the Misty Step spell a number of times equal to your Charisma modifier. You regain all expended uses on a long rest.
Trickster's Trade
At 14th level, your Fey Magic becomes more potent and you gain the ability to pass it to others. When you cast the Disguise Self spell using Trickster's Mask, you can target one other willing creature. Additionally, creatures have disadvantage on Intelligence (Investigation) checks to discern the illusion. When you cast Misty Step using Trickster's Dance, you can instead target one willing creature within 30 ft. and switch places with them. If the target is unwilling, you instead cast Misty Step as normal.
Tumultuous Trickster
Beginning at 18th level, you can call upon the power of an Archfey. As an action, you can spend 5 sorcery points to gain the following benefits for 1 minute:
- Your Intelligence, Wisdom, and Charisma based checks and saving throws are made with advantage.
- Any creatures targeted by your Enchantment or Illusion spells have disadvantage on saving throws and Intelligence (Investigation) checks made to discern the illusion.
- Any creature that hits you with a melee attack must succeed on a Strength saving throw using your spell save DC. On a failure, they take 4d4 piercing damage and are restrained by thorny vines until the start of their next turn. On a success, they take half as much damage and aren't restrained.
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Posted Sep 2, 2020Wouldn't the spells you gain to know with Trickster's Mask or other features show up on the list of spells known? For example, Minor Illusion doesn't show up for me in my spell list unless I chose it to be Known.