Base Class: Monk
I'll add this later
Disarming Flash
Wrap your chains around an opponent's weapon and pull on it with a searing flash of heat to attempt to disarm them as a bonus action. The enemy must make a constitution saving throw beating your Ki save DC. Usable once per short rest / long rest.
Exploding Link
You gain the ability to create an orb of fire that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of flame for a brief instant. Each creature in that 20 foot radius sphere must succeed on a Constitution saving throw or take 2d6 fire damage. You can increase the sphere's damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.
Fiery Sentient Chain
For 2 ki, you create a set of chains made entirely from fire that you control telepathically that you can use any of your attacks and also has an additional attack of its own through and has a movement of 30 feet. The chains last for 1 minute and do the same amount of damage equal to your martial arts die
Ashen Resolve
Turn to spectral ash for 1 ki point for up to 1 round, while in the ash form, you may move through enemies, fly, and ignore difficult terrain, you may exit the ash form by recollecting the ash in one spot in order to make an attack, or another action on your turn. Additionally, if you stay in the ash form when it isn’t your turn, you are resistant to piercing, bludgeoning, and slashing from non-magical attacks, acid, cold, fire, lightning, thunder







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