Barbarian
Base Class: Barbarian

Barbarians that follow the path of the predator make sure that they are on the top of the food chain. Skillfull handling of weapons both in melee combat and at ranged distances make these wild warriors unstoppable killing machines. They need no preparation to kill the fiercest creatures because they have prepared their whole life to do so.

Throwing Weapon Master

Starting when you choose this path at 3rd level, your ranged weapon technique has improved to the point that any throwing weapon returns to your hand. You may archieve this by attaching ropes to your hand or curve weapons back like a boomerang, you might even have learned to make weapons ricochet back from their targets. Whenever you throw a weapon with the thrown property it returns to your hand after the attack dealt damage or missed. Additionally you may add the bonus damage you deal while raging to ranged weapons that use strength.

Dominating Presence

Beginning at 6th level, your dominating persona makes sure your targets know who is the hunter and who is your prey. Whenever you hit a creature with a ranged attack while raging they cannot move away from you untill the end of your next turn unless they take the disengage action.

First Blood

Beginning at 10th level, your senses enhance when they are focussed on the blood of your prey. Whenever you hit a creature with a ranged attack using strength while this creature was undamaged you may dash towards this creature using a bonus action if your normal movement is not enough. All your melee weapon attacks deal an extra 1d6 dmg to the creature untill the end of your turn.

in addition you have advantage on Perception (wisdom) checks to detect creatures that do not have their maximum hit points.

Predator's instinct

Starting at 14th level, Your instinct kicks in whenever you criticly injure your prey. When you manage to score a critical hit on a creature with a weapon attack while raging you may choose to let all your other attacks on the same creature automaticly hit without needing to roll for as long as you keep raging. The creature must be in range of a weapon attack to make the automatic hit work.

Mighty Throw

Additionally at 14th level, you have learned to use some weapons in ways they were never intended by strength alone. You may add the thrown property to up to 3 weapons you are proficient with. The throwing range of these new throwing weapons is 20 feet.

 

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