Wizard
Base Class: Wizard

The Academy of Mutation wizards specialize in altering themselves.

Mutation Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a transmutation spell that affects a creature(including yourself) into your spellbook is halved.

Mutation

Starting at 2nd level when you select this Academy, you start Mutating yourself. You gain a replacement for your unarmed strike. In addition, you become more stealthy. You have advantage on Stealth checks, and your movement cannot be detected by hearing.

Tough Hide

You gain a natural armor of 13 + your Dexterity modifier while you are not wearing armor.

Stone Skin

Your skin hardens, you gain resistance to physical damage from non-magical attacks.

Hardened Form

At 14th level, you gain resistance to all damage other than psychic.

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