Base Class: Sorcerer
Loaded Dice
From 1 level is allowed 1 re roll of a D20, but will need to have a short rest to recharge, and from the 10th level, you will be allowed 2 re rolls of any dice.
Wild Card
From 6 level, spells will pierce through enemy’s and will do 1 less dmg after the first target hit up to a max of 3 targets, when casted at higher levels increase the number of targets by the amount of levels higher than the original level.
Pick a Card- Any card
From 6 level, the cards that are used for the spells, with randomly generate a colour deepening on the dice number thrown, 1d6 is required for the colour and 1d6 is required for damage. From the 7 level up the damage to 1d8 and at the 12 level up the damage to 1d12 and at the 18 level up the damage to 1d20
- ½- blue and this deals frost damage
- 3/4 – red and this deals fire damage
- 5/6- yellow and this deals radiant damage
Stacked deck
Starting from the 14 level every 4 successful damage spell hits, roll a percentage die to see if the spell will deal additional damage. If successful deal an additional 1d4 damage, and from the 15 level 2d4 of damage, and from the 19 level 1d12 of damage from the cards imbuing the player magic.
Destiny
From the 18 level the player is allowed once per long rest to teleport up to 120ft that they can visibly see and can carry 1 other person up to 200lbs plus strength total score x5
Feat- Luck of the Serpentine
This feat allows you to have an increase ability score by 2 to either Acrobatics or Stealth
Ability Score Increase. Two different ability scores of your choice increase by 1.
Loaded Dice
From 1 level is allowed 1 re roll of a D20, but will need to have a short rest to recharge, and from the 10th level, you will be allowed 2 re rolls of any dice.
Wild Card
From 6 level, spells will pierce through enemy’s and will do 1 less dmg after the first target hit up to a max of 3 targets, when casted at higher levels increase the number of targets by the amount of levels higher than the original level.
Pick a Card- Any card
From 6 level, the cards that are used for the spells, with randomly generate a colour deepening on the dice number thrown, 1d6 is required for the colour and 1d6 is required for damage. From the 7 level up the damage to 1d8 and at the 12 level up the damage to 1d12 and at the 18 level up the damage to 1d20
- ½- blue and this deals frost damage
- 3/4 – red and this deals fire damage
- 5/6- yellow and this deals radiant damage
Stacked deck
Starting from the 14 level every 4 successful damage spell hits, roll a percentage die to see if the spell will deal additional damage. If successful deal an additional 1d4 damage, and from the 15 level 2d4 of damage, and from the 19 level 1d12 of damage from the cards imbuing the player magic.
Destiny
From the 18 level the player is allowed once per long rest to teleport up to 120ft that they can visibly see and can carry 1 other person up to 200lbs plus strength total score x15
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