Warlock
Base Class: Warlock

While others have pledged their lives to single, powerful beings, you have decided to take things down a different path. Instead of making a pact with a being that had approached you directly, you have instead decided to open it up to whoever is willing to give you power. As a result, many beings now constantly bid or donate portions of their power in a game of one-up-man-ship to see whose power gets to be on display through your being. One day, a powerful lich may be on top, while other times it may be a portion of Baphomet's power or perhaps some other unspeakable horror holds the reins. With so much turmoil over who gets to display their powers through you, many have turned to using aliases to hide themselves, lest some stronger beings they out-bid seek repercussions. As the popularity of your following increases, certain figures may seek special shout-outs for their contributions, offering more than usual in exchange for notoriety among the other contributors. Further still, some may seek a form of weekly or monthly subscription base, wherein for a portion of their power they hold a longer time on top so more may see their glory. 

Top Bidder

Your soul is a melting pot for dark powers hidden behind aliases that grant you a portion of their powers based on whoever has the current highest bid on your soul. At level one, and after each time you finish a long rest, a new being takes the Top Bidder spot. Each time this happens, roll 1d6 and consult the table below. This will determine what is your current Top Bidder, and what pool of spells is granted for you to use.

  1. Vlogger - A powerful fey being focused on uplifting and entrancing others while protecting their own brand. A Little too full of themselves for anyone's own good.
  2. Troll - This fiendish being only believes in chaos, seeking to annoy or spark anger in others in any way they can. Very argumentative for the sake of its own entertainment.
  3. Dark Web - This creature thrives on not being found, hording the personal information of people, and occasionally unleashing terrorizing attacks. Quiet, and hidden.
  4. White Knight - A shining beacon of the people takes control, chivalrous to a point and always wanting to help others. Often overzealous to protect those of the hosts opposite sex.
  5. Moderator - Drawn by the gathering of many powerful souls, this being of lawfulness seeks every opportunity to maintain order and control. Gets frustrated over stupidity.
  6. Animal Spammer - This being seeks to spread joy via the display of animals, and occasionally drawing people to watch them for hours. Believes they have a crystal for everything.

Based on your current Top Bidder, certain spells are available to you to use. You gain one additional spell slot, but can only use it on one of the spells granted by your current Top Bidder, granted you have the ability to cast a spell of that level. The spell you choose is cast at a level equal to your current Slot Level. Outside of this bonus spell slot, you cannot cast these spells. 

  • Vlogger 1st: Command or Bless. 2nd: Moonbeam or Enlarge/Reduce 3rd: Beacon of Hope or Spirit Guardians 4th: Compulsion or Freedom of Movement 5th: Skill Empowerment or Dominate Person. 
  • Troll 1st: Tasha's hideous laughter or Chaos Bolt. 2nd:  Magic Mouth or Continual Flame 3rd: Major Image or Counterspell, 4th: Confusion or Polymorph. 5th: Seeming or Flame Strike. 
  • Dark Web 1st: Dissonant Whispers or Ray of Sickness. 2nd: Phantasmal Force or Pass Without Trace 3rd: Clairvoyance or Fireball 4th: Arcane Eye or Phantasmal Killer 5th: Legend Lore or Cloudkill.
  • White Knight 1st:  Healing word or Heroism. 2nd: Warding Bond or Find Steed 3rd: Daylight or Mass Healing Word, 4th: Death Ward or Find Greater Steed 5th: Greater Restoration or Mass Cure Wounds.
  • Moderator 1st: Sleep or Burning Hands 2nd: Blindness/Deafness or Silence 3rd: Sending or Blink 4th: Fabricate or Otiluke's Resilient Sphere 5th: Geas or Modify Memory.
  • Animal Spammer 1st:  Animal Friendship or Entangle 2nd: Animal Messenger or Web 3rd: Hypnotic Pattern or Conjure Animals. 4th: Dominate Beast or Giant Insect 5th: Wrath of Nature or Commune with Nature.

At later levels when you have access to the Mystic Arcanum feature, the spell you choose to cast from this feature scales in level to the one granted by that feature. This means the spell is cast at 6th level at level 11, 7th level at level 13, 8th level at level 15, and 9th level at level 17.

Special Shout-Out

Starting at 6th level, you gain a modicum of control over the powers that battle for your soul in the form of a special shout-out. At the end of a short or long rest, you must choose one entity from the Top Bidders table to give a shout-out to. Doing so gives you a benefit based on what you choose until your next rest, and can only be used once. Additionally, if you choose to shout-out your current Top Bidder, you gain an Boost to this benefit until you shout-out another entity. However, you cannot use the same shout-out two times in a row, because nobody likes a sell-out. 

  • Vlogger - Pop Up Advertisements: Channeling the unstoppable positive nature of an addicting personality, you can distract your foes with spam. As an action, you may cast the mirror image spell on yourself or another creature within 10 feet of you without using a spell slot and lasts 10 minutes instead of 1. Boost: You summon two additional images, changing the d20 roll needed to hit a duplicate. With all five duplicates, if you roll a 3 or higher the attack hits a duplicate.  With four duplicates you need a 5 or higher. With three duplicates you need a 7 or higher, with two duplicates you need a 9 or higher, and with one duplicate you need an 11 or higher.
  • Troll - Verbal Harassment: When an enemy makes an attack roll against you or an ally within 5 feet of you, you can use your reaction to channel the anger of the Troll. You may roll a d8 and subtract that from the roll. You must choose to use this before they make their attack. Boost: Roll a d10 instead, and you can choose to use this ability after knowing the initial attack roll.
  • Dark Web - Forbidden Knowledge: Channeling the secretive Dark Web, you learn the secret of your enemy's defenses. As a bonus action, you may choose to have your next attack roll have advantage or the target's next save against one of your spells have disadvantage until the start of your next turn. Boost: You may choose to have all attacks have advantage or the next three spell saving throws the target makes have disadvantage. This effect ends at the end of your next turn instead of the start.
  • White Knight - Extra Protection: Your current patron's insistence on protecting others has given you the ability to share the harm done to others. When an ally is dealt damage within 15 feet of you, you may use your reaction to have half the damage (rounded down) dealt to them and half the damage (rounded up) dealt to you instead. Boost: When you use this feature, both you and your ally gain temporary hitpoints equal to your level + your CHA modifier x 2 before the damage is dealt. This lasts until your next short or long rest.
  • Moderator - Neutrality: Keeping things balanced is hard, but the Moderator can help you. Whenever someone attacks or is attacked within 30 feet of you, you may use your reaction to cancel one roll at advantage or disadvantage, making it a single roll instead. You must use this after an attack is declared, but before the outcome is announced. Boost: Until the end of your next turn, all attacks and saving throws made by creatures within 30 feet of you can be at advantage or disadvantage. 
  • Animal Spammer - Critter Ally: The spirit of your entity grants you a temporary follower in the form of a small creature. You gain the benefits as if you had cast the Find Familiar without casting it. The creature summoned in this way is additional to any other from of Find Familiar, and can take on the following forms in addition to their usual ones: Flying Snake, Giant Centipede, Poisonous Snake, and Stirge. Additionally, you may use an action to have this familiar make an attack in your stead, and the creature gains a bonus to their attack rolls equal to your Proficiency bonus + your Charisma modifier. Boost: Having the summoned familiar attack is now a bonus action, and its attacks deal additional poison or necrotic damage (your choice) equal to 1d6 + your CHA modifier.

Pandering

Starting at 10th level, you've found that you have influence over which beings will be more likely to give you their support. Now whenever you finish a long rest you can choose which entity will be your Top Bidder. You still haven't become a full soul sell-out however, and are still unable to use the same Top Bidder two times in a row.

Subscribe to Me

Starting at 14th level, you have devised a way for a select entity to make continual contributions to their hold over your soul. You are now able to offer a permanent, but not total, portion of your collective power to a specific Top Bidder with some added Subscriber bonuses. Select one entity from the Top Bidder table to permanently become your Subscriber and unlock the following benefits:

  • Your Subscriber is considered to always be your Top Bidder in addition to the Top Bidder you select from the features. This effectively means you can have two Top Bidders at a single time. 
  • You gain access to your Subscriber's associated Special Shout-Out feature a number of times per long rest equal to your Charisma modifier (minimum 1). One of these gained uses can be the Boost version of the feature.

When selecting a Top Bidder with the Top Bidder feature, you can choose your selected Subscriber to unlock additional Subscriber Bonuses. These include the above increase in total uses of the Special Shout-Out features, with the number of minimum number of uses and the total amount of Boost version uses becoming 3 instead of 2. Additionally, you gain a Subscriber Only boost to the selected Special Shout-Out Boost as detailed below when your selected Top Bidder is your Subscriber. You may also choose to ignore switching your Top Bidder during short rests,  this does not recover lost uses of your Special Shout-Out features, and you must still switch your Top Bidder on long rests.

  • Vlogger - Spam: Using the Boost feature now applies the five duplicates to yourself and each ally within 30 feet of you.
  • Troll - Flaming Tongue: When using the Boost feature, the d10 now becomes a d12. If this makes the target miss with the attack, they take 2d6 fire damage and 2d6 psychic damage. 
  • Dark Web - Crippling Knowledge: When using the Boost, the target also must make a Wisdom saving throw against your Spell Save DC or gain vulnerability to all damage until the end of your next turn.
  • White Knight - Save the Day: The range on your Extra Protection becomes 30ft. The temporary hitpoints gained from your Boost becomes your level + your CHA modifier x 3, and when you use the feature you may choose to teleport your protected target to an unoccupied space within five feet of you.
  • Moderator - Tip The Scales:The area for your Neutrality feature extends to 60 feet. When you use your Boost, you can choose which attacks and saves within your Neutrality zone lose their advantage or disadvantage until the end of your next turn. For this time, all of your attacks are at advantage and saves against your spells are at disadvantage. 
  • Animal Spammer - Plenty of Friends: The amount of additional creatures granted is now 3 from the same list as before. When using your Boost, all of your summoned creatures from this ability or the Find Familiar spell can attack at the same time. The additional Boost damage now becomes 2d6 + your Charisma modifier poison, psychic, or necrotic damage and applies to all attacking creatures from this ability.

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