Warlock
Base Class: Warlock

These entities approach creatures while they sleep and offer them great power in exchange for service, manipulating the creatures mind so anything seems reasonable, if the Patron deems the creature unworthy of their gifts, they will consume the mind of their host, leaving them in a permanent deep sleep.

Ever Dreaming Patrons include Dream Master Quori, Night Hags, Beholders, Hashalaq Quori and Belashyrra, The Lord Of Eyes

Expanded Spell List

Your Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

silent image, sleep

2nd

alter self, moonbeam

3rd

blink, clairvoyance

4th

phantasmal killer, resilient sphere

5th

modify memory, animate objects

Restless Retaliation

Staring At 1st Level, your patron teaches you about dreams, and how they can effect living creatures, even while they’re awake. When a creatures hits you with a melee attack, you can use your reaction to force them to make a CON saving throw (DC {{savedc:cha}}) or have one point of exhaustion for the next minute. A single creature can have this ability used on them up to 3 times. Undead and constructs, as well as creatures immune to being exhausted, are immune to this ability.

You can use this ability an amount of times equal to your CHA Modifier and regain all expended uses on a long rest

Mind’s Transport

Starting at 6th level, your patron lets you jump through the minds of others. As a bonus action, you can enter into the mind of one willing creature within 60 feet of you, while in the mind you have total cover, you are immune to all damage except psychic and are considered incapacitated. The only creature that can hear you is the one who’s space you occupy. At the start of the creatures next turn, or if the creature falls unconscious or dies, you are ejected from the mind to an unoccupied space you choose within 10 feet of it. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Tireless Form

Beginning at 10th level, you can’t be put to sleep against your will and attacks made against you while unconscious are not critical hits. Additionally, you are immune to psychic damage. 

Dreamer’s Final Rest

Starting at 14th level, you can plunge a creature into a darkened slumber, filled with nightmares that attack them. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it takes 8d8 psychic damage and is knocked unconscious  for 1 minute or until a creature uses its action to slap the creature awake. They take half damage on a failed save and do not fall unconscious. Undead and constructs automatically succeed on the saving throw.

You must finish a long rest before you can use this feature again.

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