Base Class: Bard
A Bard who chooses the path of the explorer chooses to make his own story instead of telling the stories of others.
Agile Exploration
Having experienced the hardships of travel you have become quick to adjust to all sorts of terrain, giving you a boost to your movement and reaction speed. You have also learned to always take in your surroundings.
- You gain +10 feet of movement speed.
- You gain advantage on dexterity saving throws when dodging traps or capture (such as being grappled or restrained).
- You gain +2 on passive perception.
Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Archery
You gain a +2 bonus to Attack rolls you make with Ranged Weapons.
Dueling
When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack.
Bonus Proficiencies
When you become a explorer you learn to quickly adapt to any and all weapons you may find, you gain proficiency with Martial Weapons and Improvised Weapons.
If you’re proficient with a simple or martial melee weapon, you can use it as a spell-casting focus for your bard spells.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Arcane Exploration
- You can use expend one use of your bardic inspiration to add it to any Intelligence and Wisdom based ability check.