Barbarian
Base Class: Barbarian

Deep inside you is something not of this world. A dark fire that burns with all the intensity of hell itself. It calls to be let out, to be unchained. But you've come to control it. Mostly. You are a Hellrager that can enter a battle rage so ferocious that it causes others to easily mistake you for a horrid devil. The more you fight and kill, the deeper the rage gets, and the more of your mortal form peels away, til eventually you are no longer mortal, but cannot be considered a fiend. Whether it was forced upon you as a curse or your bloodline can be traced back to some hellish abomination, you don't hide that dark flame inside you as if it were something shameful. No, you use it as a weapon to kill your enemies and leave the survivors scarred with the memory of fighting a monster face to face.

Hell Form Rage

When you choose this path at 3rd level, the dark fire deep inside you causes your mortal form to slowly fall apart, revealing what you truly are.

Each time you deal damage or take damage while you are raging your mortal form peels away and you gain a benefit as shown on the Hell form table. You gain the first benefit of this table when you first enter into your rage.

These benefits last as long as you are raging and are lost when your rage ends. When you fain the persistent rage feature, your mortal form slowly reforms, and you lose all but the first benefit if you do not deal or take damage within an hour of gaining them.

Impenetrable Fury

Starting at 6th level, if you are forced to make a wisdom, intelligence, or charisma saving throw, you can use your reaction to gain advantage on the roll. You can reroll one of the dice once if you have the demonic fury benefit from the Hell form table.

Scattering Charge

Starting at 10th level, you can use a bonus action on your turn to move up to your movement speed to a point you can see, any creature within 10 feet of that point must make a wisdom saving throw equal to 8+ your Strength modifier+ your proficiency bonus.

On a failed save, a creature must use their reaction to move 10 feet away from that point. If they can't use their reaction, or have already used it, they are frightened of you until the end of your next turn. On a successful save they do not more and are not frightened of you.

Once you use this feature, you can;t do so again until you finish a short or long rest.

Hellish Companions

Starting at 14th level, your rage is so intense that it can cause the fabric of reality to wear thin around you. While you are raging, you can choose to roll a d100 at the start of your turn. On a roll of 20 or lower, you can summon a demon or devil of your choice. You summon it as if you had cast the summon greater demon spell.

The CR of the summoned creature can be up to 5. The maximum CR increases to 6 if you have the baleful eyes benefits, then to 7 if you have the True form benefit, both from the Hell form table.

The summoned creature is not under your direct control, but will attack any creature you consider an enemy, and avoid attacking your allies. The creature is banished if your rage ends or if you are outside of combat for more than one minute. You can only have one summoned creature at a time.

Hell form table

Times damaged/damaging Benefit
0 Brimstone flesh. Your skin hardens and turns to either bestial hide or reptilian scales. You gain resistance to cold, fire, and lightning damage.
3 Hell forged muscles. Fire, not blood, fuels your muscles and your veins glow beneath your skin. Your speed is increased by 10 feet and your jumping and leaping distances are tripled.
5 Demonic fury. Any time you kill a creature with a melee attack, you can move up to half your speed and make another attack on that turn.
7 Baleful eyes. Your eyes begin to alight with a seething hatred, gain 60 feet of truesight.
9 Fiendish resilience. Your attributes becomes otherworldly. You gain advantage on all saving throws made against magical effects.
11 Balefire. Parts of your body begin to catch on fire. Creatures starting their turn within 10 feet of you take fire damage equal to your level.
13 True form. Only a tiny string of your persona holds you to being able to be called mortal. Your size increases to large and your rage damage bonus is tripled. You also gain immunity to cold, fire, or lightning damage, which you choose when you gain this benefit.

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