Base Class: Monk
Flying Daggers
When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of flying daggers. Your monk weapon becomes a flying dagger and you gain the following benefits:
- When you use the Attack action with a flying dagger on your turn, you can make another flying dagger attack as a bonus action. You can no longer take the Unarmed Strike bonus action.
- Flurry of Blades: After you take the Attack action on your turn, you can spend 1 ki point to make two flying dagger attacks as a bonus action. You can no longer take the Flurry of Blows bonus action.
Stunning Cuts
Starting at 5th level, your flying daggers can interfere with the flow of ki in an opponent's body. When you hit another creature with a flying dagger attack, you can spend 1 ki point to attempt a stunning cut. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. You can no longer perform Stunning Strikes.
Even More Daggers
At 6th level, when you hit a target with a flying dagger, you can spend 1 ki point to throw another flying dagger. You can use this feature only once on each of your turns.
Curving Shot
At 11th level, you learn how to direct an errant dagger toward a new target. When you make an attack roll with a flying dagger and miss, you can spend 1 ki point to reroll the attack roll against a different target within 60 feet of the original target.
Unerring Accuracy
At 17th level, your mastery of flying daggers grants you extraordinary accuracy. If you miss with an attack roll using a a flying dagger on your turn, you can reroll it. You can use this feature only once on each of your turns.
Flying Daggers
When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of flying daggers. Your monk weapon becomes a flying dagger and you gain the following benefits:
- When you use the Attack action with a flying dagger on your turn, you can make another flying dagger attack as a bonus action. You can no longer take the Unarmed Strike bonus action.
- Flurry of Blades: After you take the Attack action on your turn, you can spend 1 ki point to make two flying dagger attacks as a bonus action. You can no longer take the Flurry of Blows bonus action.
Even More Daggers
At 6th level, when you hit a target with a flying dagger, you can spend 1 ki point to throw another flying dagger. You can use this feature only once on each of your turns.
Curving Shot
At 11th level, you learn how to direct an errant dagger toward a new target. When you make an attack roll with a flying dagger and miss, you can spend 1 ki point to reroll the attack roll against a different target within 60 feet of the original target.
Unerring Accuracy
At 17th level, your mastery of flying daggers grants you extraordinary accuracy. If you miss with an attack roll using a a flying dagger on your turn, you can reroll it. You can use this feature only once on each of your turns.
Stunning Cuts
Starting at 5th level, your flying daggers can interfere with the flow of ki in an opponent's body. When you hit another creature with a flying dagger attack, you can spend 1 ki point to attempt a stunning cut. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. You can no longer perform Stunning Strikes.






