Base Class: Rogue
Most of the rogues isn't living the life they initially desired, some wished to be artists like the bards, but never got the chance, talent — or even got entirely reject by a tutor or a college —-, but still, they never gave up on the craft. They still practiced and performed everywhere they could to hone their craft, even in the underworld — and for that they acquired a whole lot of skills that differentiate their upbringing from their "cousins" bards —. These ones are known as Rascal Artists, because calling them bards would make most bards puke
Skillful Craft
At 3rd level you gain proficiency in Performance and, if you already are proficient, you gain expertise in Performance.
Repertoire
When you choose this archetype at 3rd level, you gain access to a list of acts you can perform. You spend your entire attack action for each act. Most acts are fueled by your Sneak Attack dice. No more than 2 act effects can work simultaneously. Its effects works in a 9m range from you. If you fall in battle all effects stop working immediately. Whenever you use a new effect, all the other still active effects starts their duration from the beginning.
Each time you perform an act you must do a Performance skill test, the Act only works if you pass this test. The initial DC is 10 and for every act after the first increases the DC by 5. The DC resets when you have a short or long rest.
*Distracting Overture:
Your performance attracts the attention of your enemies, even if they actively try to ignore you. The enemies must do a Charisma or Wisdom - their choice - saving throw. The DC for the saving throw is 12 + your Sneak Attack dice number. If they fail, all their attacks against any enemy that isn't you have disadvantage. Distracting Overture doesn't increase the DC for the initial test to use Repertoire Acts. The maximum number of enemies affected by Distracting Overture is equal your Charisma modifier.
At 9th level your enemies will have disadvantage in skill tests.
At 13th level all your allies have advantage in attacks against them.
*War Cantata:
Your performance fuels the hatred of your allies. When you perform War Cantata you and your allies gain a bonus for their damage roll equal your sneak attack dice divided by 3 (minimum of +1) for 1 minute.
At 9th level you and your allies also gain +1 to critical margin.
At 13th level you and your allies also gain +1 weapon dice when hit a critical strike.
*Bravery Symphony:
Your performance brings courage to the hearts of your allies. When you perform Bravery Symphony you and your allies gain a bonus for their attack roll equal your sneak attack dice divided by 3 (minimum of +1) for 1 minute.
At 9th level you and your allies also gain advantage in saving throws against fear.
At 13th level you and your allies also become immune to fear and have advantage to resist enchantments.
*Invigorating Ballad:
Your performance make you and your allies feel invigorated and ready for whatever comes after them. When you perform Invigorating Ballad you and your allies gain temporary health points equal your sneak dice roll for 1 minute.
At 9th level if your roll is less than 6 + your Charisma modifier, the result changes to 6 + your Charisma modifier.
At 13th level if your roll is less than 12 + your Charisma modifier, the result changes to 12 + your Charisma modifier.
*Motivational Sonata:
Your performance motivates your allies to go beyond their own limits. When you perform Motivational Sonata you and your allies gain an bonus in skill and saving throws equal your number of sneak attack dice for 1 minute.
At 9th level increase the result in +1.
At 13th level increase the result in +2.
Talented Musician
At the 9th level your melodies now can reach even deeper through the hearts and souls of those who listen. You can have 3 effects from your Repertoire Acts active at the same time.
Resounding Rendition
At 13rd level you've got used to perform in places where it's quite hard to be heard. Your Repertoire Acts now have a 18m reach.
Artist of The Century
When you reach 17th level, you have mastered your craft, reaching way higher than most of the people could even dream. You can use 2 Repertoire Acts in the same turn and can have 4 Repertoire Acts active simultaneously.
The performance test for each act increases as usual, Ex: If you use Bravery Symphony and War Cantata you need to do 2 performance tests, one starting at DC 10 and other having DC 15. If you fail in just one of the Performance tests, the other effect will work just fine and the DC will increase only for the successful test.
Previous Versions
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5/14/2020 7:14:34 PM
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