Monk
Base Class: Monk

Monks of the Way of the Rising Palm have perfected the flow of motion to devastating effect. Their attacks transition fluidly into one another to overwhelm opponents, and they can manipulate their ki to soar through air and water.

Flow Like Water

Starting when you choose this tradition at 3rd level, when you hit a creature with one of the attacks granted by your Flurry of Blows, the next melee attack against you has disadvantage before the start of your next turn.

Soaring Strike

Starting at 6th level, you learn to hone your attacks into a powerful sequence of swift strikes. If two of your attacks hit the same creature as part of the attack action, you may spend 1 ki point to make an additional attack with advantage against that creature, as part of the same attack action.

Vessel of Motion

Beginning at 11th level, you can spend 1 ki point as a bonus action to gain a flying and swimming speed equal to your walking speed until the end of your turn. If you are flying as part of this feature when you end your turn, you fall.

Zenith Sequence

At 17th level, when you hit a creature with a melee attack for the fourth time on your turn, you regain 1 ki point and the attack is a critical hit. If you rolled a natural 20 as part of this attack, you deal an additional 4d10 radiant damage to the attack's target (which is not rolled twice as part of the critical hit).

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2018 1:27:24 PM
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1.0
Coming Soon
Way Of The Rising Palm Image

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