Warlock
Base Class: Warlock

You have bound yourself to the power that flows through all Hags.

Expanded Spell List

The Hag lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hag Expanded Spells

Spell Level Spells
1st bane, cure wounds
2nd augury, blindness/deafness
3rd revivify, spirit guardians (can only be fey or fiend)
4th divination, phantasmal killer
5th contagion, seeming

Hag Magic

If a spell has a material component you can cast it using your own blood as the material component. As part of the casting deal [roll]1d4[/roll] piercing damage to yourself to replicate non-costly material components. As part of the casting deal [roll]1d6[/roll] piercing damage to yourself per 100 gp to replicate costly components. These components are always consumed by the spell. This damage cannot be healed until after you have finished a short rest.

Shared Spellcasting

You gain the ability to bind up to 2 other spell casting characters in a coven. When you and at least 2 characters bound in this way, or creatures with the Shared Spellcasting Feature are within 30 feet of one another you each gain 1 Pact Magic Spell Slot. This can be used to cast any spell the individual knows but must be cast at the highest level the creature or character can cast (up to 5th level). You regain this spell slot on a Short Rest.

Fearful Cackle

Starting at 6th level, you out a terrifying cackle. As a Bonus Action you can let out a terrifying cackle and target any number of creatures in 30 feet. They must make a Wisdom Saving Throw against your Spell Save DC. On a fail the target is Stunned. The target can repeat the Saving throw on the end of each of it's turns. If the target succeeds it is immune to this effect for 24 hours. You can maintain this effect for 1 minute. This is a Fear effect.

Once you use this feature, you can’t do so again until you finish a long rest.

Hag’s Scar

As a bonus action, choose one creature you can see within 30 feet of you. The target must make a Charisma Save against your Spell Save DC, on a fail the target takes 2d6 necrotic damage and is cursed indefinitely. The curse ends if the target has been dead for 3 days, you have been dead for 3 days, or the curse is removed. Until the curse ends, you gain the following benefits:

  • You count as having a part of the targets body for all Scrying attempts.
  • As long as you can see the target, by any means, you can target the Scar for any spell that does not require an attack roll and is not a cantrip.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
  • If remove curse is cast on the scar the caster must make an opposed spellcasting check against you and you know that someone of trying to remove the scar.

You can maintain up to your Charisma Modifier (minimum of 1) Scars. You can end the effect of any of your scars at-will (no action required).

Master of The Coven

Starting at 14th level, the Pact Magic Spell Slot granted by the Shared Spellcasting Feature can be of any spell level the individual can cast (it is no longer restricted to Max Level 5. This does not change the regular Pact Magic Spell Slots. It must still be cast at the highest level you can cast)

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