Base Class: Paladin
The Oath of Rebellion is forged from the fervient belief to a cause, one which generally involves revolting against authority.
Tenets of Rebellion
- All for the Cause. Whatever purpose you declare to the world, you must be willing to sacrifice everything you have to make it reality.
- Light the Fires of Revolution. Give purpose to others in the struggle. Show them that they can fight against what holds them back.
- Build Over the Ashes. Wherever you overthrow a system or tyrant, a new order must be stablished to replace what you burned away. Leave nothing to chaos.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Ignite the Crowd. As an action, you can fire up any number of creatures into action within 30ft of you, using your Channel Divinity. Choose between attack roll, ability check or saving throw. The first time each target makes the chosen roll within the next 10 minutes, it does so with advantage
Undermine Authority. As an action, you speak an undeniable fact or a petty insult against a figure of authority, using your Channel Divinity. A creature of your choice that can see or hear you within 60 feet of you has their confidence and eloquence crippled, and has disadvantage on any Charisma saving throws and skill checks for 1 minute.
In addition, the first time each round the affected creature is hit by an attack it takes an additional 1d8 damage of the triggering type.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Revolution Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
hellish rebuke, searing smite |
|
5th |
|
|
9th |
elemental weapon, motivational speech (Adquisitions Inc.) |
|
13th |
|
|
17th |
Aura of Defiance
Starting at 7th level, your cause bolsters you and those around you to stand your ground. Any creature of your choice within 10 ft. of you (including you) cannot be forcibly moved or knocked prone against their will.
At 18th level, the range of this aura increases to 30 feet.
Trial by Fire
Beginning at 15th level, whenever you deal fire damage to a creature with a paladin spell, the creature has disadvantage on the next attack roll it makes against you before the end of its next turn. In addition, the target of your Undermine Autority feature takes an extra 1d8 fire damage the first time it is hit by an attack each round.
Idol of Revolution
At 20th level, you become the fiery embodiment of your cause. As an action, you gain the following features for 1 minute:
- You gain Immunity to fire damage. Additionally, whenever you roll a 1 on any die to deal fire damage, you instead use the highest number possible for that die.
- Whenever you or a friendly creature within 30 ft. of you lands a critical hit, that creature gains 30 temporary hitpoints.
- Any friendly creature within 30 ft. of you can use their bonus action to move up to their speed towards you, without provoking attacks of opportunity. If they end this movement within 5 ft. of you, you may use your Lay on Hands feature on that ally as a reaction.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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9/25/2019 2:45:16 AM
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11/29/2019 3:33:29 AM
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5/15/2020 5:38:18 AM
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2.1
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