Sorcerer
Base Class: Sorcerer

Your innate magic comes from generations of your ancestors mingling with the radiation of the Wastelands. This has caused strange mutations to manifest in unique and frightful ways.

Aberrant Speech

The radiation-induced mutations have infused you with energies similar to that of aberrations. You can speak, read, and write Deep Speech.

Stable Mutations

When you choose this bloodline at 1st level your arms elongate to a disturbing length. When you make a melee weapon or spell attack, your reach for it is 5 feet greater than normal.

Additionally, your hit-point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Unusual Anatomy

At 6th level, as a bonus action, you can transform your arms and hands into elongated tentacles. The tentacles are light finesse weapons that do 1d6 bludgeoning damage. While these tentacles are out you can not cast spells that require a somatic component. The tentacles can be dismissed as a bonus action.

Alien Resistance

Your anatomy changes further as a new mutation takes effect.

 

At 14th level, you gain advantage on all Save DC’s to spell effects that target only you.

Aberrant Form

Your body becomes truly unnatural.

At 18th level, You gain blindsight with a range of 60 feet and are blind beyond that.

Additionally, you can spend 6 sorcery points as a bonus action to transform into a complete aberration with sprouting tentacles. In this form, you have immunity to radiant damage, you gain a fly speed (hover)  equal to your walking speed, and you can deliver your touch spells out to a range of 15-feet using the tentacles.

Aberrant Bloodline Image

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