Barbarian
Base Class: Barbarian

Warrior Barbarians come in all shapes and sizes. Warriors are by far the most strategic of the barbarians able to preserve their inner rage and challel it into a specialization in a certain type of combat. Perhaps you gained this knowledge through years on the streets. Perhaps you learned how to fight through pitfighting, underground fighting rings, organized fighting events in arenas or maybe just by studying others. However you gained this it is very unwise to challenge your combat prowess.

Reserved Rage

Beginning at 3rd level, You can concentrate on spells while raging and your rage does not end early if you have not attacked a hostile creature since your last turn nor taken any damage.

Combat specialization

Beginning at 6th level, you may choose two of the following as your combat specializations gaining the benefits of the feature as long as the requirements are met.

Mounted specialist: When you hit a creature with a melee weapon attack while mounted you may add your rage damage to the damage you deal even if you are not raging. If you are raging and mounted and hit a creature with a melee weapon attack you may add your rage damage twice instead of once.

Whip specialist: While you wield a whip your whip has the reach property. When you hit a creature  with a whip while raging you can pull a creature hit with it up to 5 feet closer to you and they must make a contested strength Check. On a failure they are restrained. On a success they are not restrained by the whip.

Net Specialist: When you hit a creature with a net the net deals 1d4 + your strength modifier bludgeoning damage. While you are raging you may throw a net up to 20 feet without disadvantage and up to 60 feet with disadvantage. 

Ranged Specialist:You may use your choice of your Strength or Dexterity modifier to attacks and damage rolls of ranged weapons. While you are raging you may add your rage damage to thrown and ranged weapon attacks. 

Over-sized Weapon Specialist: While you are raging you may wield and attack with a two handed weapon in one hand but you cannot be wielding a weapon in the other hand. 

Hand-to hand specialist: You gain proficiency in unarmed strikes and improvised weapons. Your unarmed strikes and improvised weapon attacks deal 1d4 + your strength modifier bludgeoning, piercing, or slashing damage (whichever is appropriate according to the dm). When you hit a prone creature with an unarmed strike or improvised weapon while raging you may count the attack as a critical hit. 

Grappling specialist: You may grapple creatures which are up to two sizes larger than you. Additionally while grappling a creature and raging you may use a bonus action to perform a slam attack (no attack roll necessary). The slam attack is considered a strength based unarmed strike and knocks a creature prone.

One-handed weapon specialist: When you draw or stow a one handed weapon you can equip a shield as part of the same action. While raging, before you make an attack roll with a melee weapon you are holding in one hand that does not have the heavy weapon property, and you do not have any weapon in the other hand, you can choose to forgo your proficiency modifier to the attack roll. If the attack hits, you add twice your proficiency modifier to the damage. 

Finesse weapon specialist: When you use a melee weapon one handed, and no weapon in the other, it is treated as if it had the finesse property. While raging you can add your rage damage to melee weapon attacks made with either Dexterity or Strength.

Shield specialist: You have a +1 to your AC while you are wielding a shield. While you are wielding a shield and raging you may perform a special shield throw attack. To do so you must make a ranged attack roll. You can throw the shield up to 20 feet away without disadvantage and up to 60 feet with disadvantage. The attack deals 2d4 +your strength modifier in slashing damage to all creatures hit by the attack. If you roll the same number on both d4s, the shield bounces off of the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the shield to bounce again. A creature can be targeted only once by each use of this feature.

Duel Weapon Specialist: You may use your bonus action to make an attack with a light weapon you are holding in on your turn as long as you made a weapon attack with a different light weapon you are holding, even if you didn’t take the Attack Action. While raging, you may ignore the light weapon restriction and you can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. 



Warrior's Resolve

Beginning at 10th level, You may regain one use of rage when you take a short rest. You may gain the benefit of this feature a number of times equal to your proficiency modifier per long rest. A longrest resets the amount of times you may use this feature.

Rage of the warrior

Starting at 14th level, You gain proficiency in heavy armor and can gain the benefits of rage while in heavy armor. Once per turn, while raging, when you roll damage for a weapon attack or unarmed strike, you may inflict the maximum possible result of the damage dice rather than rolling. If you are adding additional dice to the damage roll (such as after scoring a critical hit or a sneak attack), those dice are rolled at maximum as well.

Previous Versions

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