Ranger
Base Class: Ranger

Gruumsh was cheated by the gods. All of the gods were dedicated ensuring his orcs had nowhere to exist. But of all the gods, Corellon has always been his most hated enemy. Rangers who follow the orc god often learn how to track and kill elves and their kin.

Fey Stalkers are usually orcs from tribes with deep religious inherence. Once simple rangers and warriors, they were trained as a special forces for hunting children of Corellon. They wear necklaces made from teeth of their victims and often carry bones of the ancestors which they use to imbue powerful magic.

Fey Stalker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Fey Stalker Spells
Ranger Level Spells
3rd cause fear
5th hold person
9th haste
13th wall of fire
17th Bigby's hand

Fey Tracker

At 3rd level, your skills at hunting fey are well honed. You gain the following benefits:
- When looking at tracks, camps and other signs of creatures passing, you instantly recognize if they belong to fey or an elf.
- You have advantage on Wisdom (Survival) ability checks when tracking fey or elves. If you already possess advantage, double your proficiency bonus for that check.
- As an action you can cast detect magic without expending a spell slot. At 9th level you can also cast dispel magic with this feature and dispel evil and good at 17th level. Spells cast in this way however affect only fey and their magic. Once you use this feature, you can't use it again before you finish short or long rest.

Tribal Hunter

Starting at 3rd level, when you use a weapon with the thrown property to make a ranged weapon attack using Strength you can double that weapon's range for the purpose of the attack.

Additionally, when you kill any creature that is hostile towards you, you gain temporary hit points equal to your Wisdom modifier.

Relentless Hunter

Starting at 7th level, when a creature within 30 feet of you teleports you can use your reaction to move with it. As fast as the target moves to it's destination you appear in unoccupied space within 5 feet of the target. Place to which you travel must be on the same plane of existance and no further than 120 ft. from place you started.

Additionally, you gain advantage on saving throws against being charmed.

Pixie Slayer

At 11th level, when you hit a creature that is concentrating on a spell, this creature takes additional psychic damage equal to two times your Wisdom modifier and has disadvantage on a saving throw to maintain concentration.

Superior Stalker

Starting at 17th level, everytime you hit a creature with a weapon attack, you have advantage on attacks against this creature until the end of your present turn or your nearest turn if you attacked on someone's turn.

Previous Versions

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