Barbarian
Base Class: Barbarian

Barbarians who chose this path, reconect with their an acestral power, the frost titan. Their bodies become a vessel for this spirit that now resides within you, it grants might an wisdom but their powers while great are also destructive and many fear or respect those warriors, often consider liders or sages in their own tribes.

Giant Wisdom

Starting at level 3rd you learn Giant, if you don’t know already, an you have advantage on Charisma(Persuasion) checks when interacting with Giants. You don’t suffer the conditions of low temperatures.

Frost Chosen

Starting at level 3rd while you are in rage, you have resistance to cold damage. Your rage additional damage is consider cold. At the start of your turn while in rage, you regain 1 hit point. This increase at levels 6th to 1d4, 10th to 1d6, 14th to 1d8.

Frost Legacy

Starting at level 6th, the first time you enter your rage, a number of runes equal to your Constitution modifier appear across your body. The runes emanate a faint magical aura. All your expended runes restore after you finish a short or long rest.

Ise (Ice): You can spend a rune as a bonus action. The next time you hit with an attack until the start of your next, deal an additional 2d6 cold damage. The target must make a Constitution saving throw or be restrained until the start of your next turn, if the target is Huge or bigger, it became grappled instead.

Your runes DC 8 + Constitution modifier + Proficiency modifier

Frost Herald

Starting at level 10th, when you enter a rage, you become enlarge, dealing 1d4 cold damage with your attacks and grow in one size. You also learn two new runes that you can use:

Vind (Wind): You can spend two runes as a bonus action to cast as an action the spell Cone of Cold, the spell emanates from your breath.

Uvar (Storm): You can spend two runes as a bonus action to cast as an action the spell Ice Storm, you can spend one additional rune to choose any number of creatures that you can see including yourself, those creatures an unaffected by the Spell.

Frost Titan

Starting at level 14th, when you enter in rage, you become immune to cold damage and resistance to fire damage. While you are in rage, You can move across difficult terrain created by ice or snow without spending extra movement. As a bonus action you can choose a number of creatures equal to you Constitution modifier in 15ft. from you, each creature suffers 1d8 cold damage.

As a bonus action, you can regain half your Constitution modifier runes, when you do so you must make a Constitution saving throw DC 15 + 5 for each time you’ve done this. On a fail your rage ends an take 1 point of exhaustion.

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