Monk
Base Class: Monk

The Way of Brotherhood is a monk tradition that reflects on the strength of unity and alliance, Followers of this path way worship a deity of unity and community, or may worship a pantheon of deities rather than just one. This tradition focuses on bringing out the strengths of your allies and mastering your inner Chakras to convince or "Convince" your foes however you see fit. The mastering of your inner Chakras allows a monk to unleash a devastating torrent of blows onto an enemy or to calm your inner emotions to help turn the tides of battle to a more peaceful resolution.

The Forbidden Chakra

When 3rd level has been reached a monk gain the knowledge and focus to channel chakra inside themselves and into others in the form of a deadly attack.

Upon successfully hitting a target with a melee attack you open a chakra within yourself (Max 5) upon opening five chakras you gain the ability to expend these chakras to add 4d8 to an attack to successfully hit. each of the chakras are named for flavour purposes, The Crown, The Third Eye, The Heart, The Soul and the Root. But you can make up your own.

Also a chakra can be opened with one minute of strong meditation and once one chakra is opened you are considered to be concentrating for the purposes of casting spells of doing other mentally taxing tasks. Concentration checks do not need to be made but all chakra are lost if concentration is lost or after ten minutes of opening the first chakra. this can be maintain through meditation but cannot be refreshed through this method.

The amount of damage increases by 1d8 every three levels.

You also gain these benefits 

The Strength of Alliances

Choose a skill to learn

The Strength of Grounded Knowledge

Choose a tool proficiency.

Mantra

Once per short rest you can use your chi to grant bonuses to healing to all allies for five minutes

Give every ally in 30ft an effect that adds half your level to any healing they may get from any source

you also gain proficiency with medicine checks

Fists of the elements

You can use a Ki point to spend an action to change into one of 3 stances:

  • Fist of Earth, Gain reduction to Bludgeoning, Piercing and Slashing Damage by 3 points passively. Once per short rest you can add resistances to those forms of damage once during a dodge action
  • Fist of Wind, Gain 1d4 to your initiative passively, Once per Short rest you can add 1d4 to your current initiative, can be used during combat.
  • Fist of Fire, You critically hit on a roll of 19 or 20 on a attack die roll passively, Once per short rest you can add 1d6 to all form a damage you deal this turn

Brotherhood

Once per Long rest Grant all allies within 30ft of you:

  • 1d6 Extra damage on all attacks
  • Every successful attack opens one chakra for you.
  • Grant half your level in temporary hit points

The Effect last 2 turns of combat.

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