Base Class: Monk
Monks of the Way of the Soaring Fire have the ability to strike enemies voraciously, using fire to achieve their goals.
Art of Fire
Starting when you choose this tradition at 3rd level, you can use your ki to empower your attacks with fire, granting you the following benefits:
Ignite. At the beginning of your turn, or when you hit with an unarmed strike, you can spend 2 ki points to ignite your hands and/or feet. Until the beginning of your next turn, you can add + half of your proficiency on attack rolls made with your bare hands and/or feet. Additionally, your hits with unarmed strikes deals fire damage instead of bludgeoning damage, and them also deals an extra 1d10 fire damage.
Create Fire. You gain the produce flame cantrip if you don’t already know it.
Fire Affinity
At 6th level, you get an affinity to fire that makes you stronger, granting you the following benefits:
Flame Body. You gain resistance to fire, provided that you already don't have it. If you already have resistance to fire, you gain immunity to fire instead.
Fire Knowledge. When you hit a creature with resistance to fire, you can spend 1 ki point for that creature lose its resistance until the end of its turn. Additionally, when you hit a creature with immunity to fire, you can spend 1 ki point for that creature gain resistance to fire instead of immunity until the end of its turn.
Fire Adept
At 11th level, you can extend your ki into your fire, granting you the following benefits:
Unrelenting Fire. Whenever you deal fire damage, you deal extra fire damage equal to your wisdom modifier.
Greater Ignite. Your Ignite feature now lasts for 1 minute instead of until the beginning of your next turn. Additionally, while in Ignite, you can make three unarmed strikes with flurry of blows, instead of two.
Vulcan Blaze
At 17th level, you gain the ability to exhort all your fire at once, creating explosions with your attacks. While in ignite, you can spend 3 ki points to create tiny magical flames where you hit with unarmed strikes until the end of your turn, which last for a number of hours equal to your monk level. The flames are harmless unless you decide to end them. When you do so, the creature takes 10d10 fire damage for each flame you created, to a maximum of 30d10, as the flames grow and explode. You can also choose to end the flames harmlessly.
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