Warlock
Base Class: Warlock

I have learned the Tongue of the Tempest

and I Speak with the Squall and the Storm

I am One with the Wind as it Whispers

as the Gale Blows Away my old Form

A New Life, A New Name, I am Sworn

I AM REBORN

Expanded Spell List

The Wind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Winds Expanded Spells

Spell Level

Spells

1st

catapult, zephyr strike

2nd

gust of wind, warding wind

3rd

gaseous form, haste

4th

greater invisibility, freedom of movement

5th

conjure volley, control winds

Air Strike

Starting at 1st level, you know the Gust cantrip. It counts as a warlock cantrip for you, but doesn't count against your number of cantrips known. When you push a creature with Gust, the target takes 1d8 bludgeoning damage. Also, the distance the target is pushed increases as you reach higher levels: 10 feet at 5th level, 15 feet at 11th level, and 20 feet at 17th level.

Dancing Breeze

Also at 1st level, you can take the dash, disengage, or dodge action as a bonus action.

Blessing of the Sky

Starting at 6th level, your speed increases by 10 feet. You can cast the skywrite spell at will without expending a spell slot.

Rushing Wind

Starting at 10th level, you can add your Charisma modifier to your initiative rolls and Dexterity saving throws.

In addition, you gain a flying speed equal to your walking speed.

What Goes Up...

Starting at 14th level, as an action, select one creature you can see within 60 feet of you. The target must succeed on a strength saving throw or be blown straight upwards 100 feet into the air. It is trapped there until the end of your next turn. The target is then dropped and falls directly downward to the space it occupied last (10d6 bludgeoning fall damage) and falls prone. If another creature occupies that space, the fall damage is divided equally between the two and both fall prone. Alternatively, if the target is flying, it is immediately dropped to the ground on a failed save and restrained until the end of your next turn, taking fall damage appropriate to the distance it fell.

Once you use this feature, you can’t use it again until you finish a long rest.

Additional Invocations

Cacophony of Boreas

Prerequisite: The Winds Patron

Whenever you cast the Gust cantrip, the sensory effects last up to 10 minutes and your voice becomes three times louder for 1 minute. You have advantage on Intimidation checks for the duration.

Protection of Zephyrus

Prerequisite: The Winds Patron

You can cast Feather Fall at will without expending a spell slot or material components.

Wrath of Notus

Prerequisite: The Winds Patron, 5th level

Whenever you cast the Gust cantrip, you can cast it again as a bonus action. If the second is successful, the target takes an additional 2d8 bludgeoning damage.

Whispers of Eurus

Prerequisite: The Winds Patron

You can cast Dissonant whispers without expending a spell slot or material components. You can do this a number of times per day equal to your Charisma modifier.

Previous Versions

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