Base Class: Cleric
Clerics of the Sport Domain follow gods that favor athleticism and physical prowess. They compete in athletic events and hone their athletic abilities. Gods of the Sport Domain include Ares, Hermes, Kord, Ilmater, Malar, Heironeous, Balinor, and many more.
Domain Spells
You learn additional spells at certain levels, as shown in the table below.
| 1st | Heroism, Longstrider |
| 3rd | Enhance Ability, Enlarge/Reduce |
| 5th | Crusader's Mantle **, Haste |
| 7th | Dimension Door, Freedom of Movement |
| 9th | Hold Monster, Skill Empowerment * (Telekinesis) |
*Denotes a spell from Xanathar's Guide to Everything. The spell in parenthesis replaces the spell from Xanathar's Guide if you do not have the sourcebook. Because of DDB sharing rules, the spells added to the character builder are the ones from the Player's Handbook, not from Xanathar's Guide.
**Denotes a spell that isn't added to the character builder because of DDB sharing rules. These spells are not replaced in the character builder. They are merely not added.
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.
Athletic Prowess
Starting at 1st level, you gain proficiency in Athletics. Your proficiency bonus is doubled for checks using this skill.
Channel Divinity: Blessing of the Athlete
Starting at 2nd level, you can use your Channel Divinity to enhance the athletic capabilities of a creature.
As an action, you can touch a creature and imbue it with divine strength. For 10 minutes, the creature gains the following benefits:
- Its speed increases by 10 feet.
- Its jump distances are doubled.
- It can add your Wisdom modifier to any Athletics check it makes.
- It can Dash or Dodge as a bonus action.
Healing Sprint
At 6th level, your healing also channels adrenaline. When you heal a creature, they can use their reaction to stand up if they are prone or to move 10 feet without provoking opportunity attacks.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Athlete of the Gods
At 17th level, you have achieved a pinnacle of athleticism. You permanently gain the following benefits:







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Posted Jul 10, 2020Woah, this is awesome! Way underrated!