Base Class: Sorcerer
Born deep in the cold north, a curse in the family or the pact with an icy creature from the past. Sorcerers of the soul of ice are usually masters of magic with ice, snow and storm. Their skin is pale and ice-cold, their eyes light blue to white and their hair often white grey.
They develop supernatural abilities early on in connection with the cold tides. Quite a few of them are therefore expelled from society and regarded as evil omens. Not only do they bring the cold dead, they are cold dead, according to the stories of many!
They are not born into this role, even if the appearance of a soul of ice is rather cold, they have feelings like everyone else.
Ice Speaker
The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.
Icy Skin
Starting at 1st level, you can use a bonus action on your turn to cause icy crystals to form around your skin. Doing so allows you to increases your health by the number of your Sorcerer levels without provoking opportunity attacks.
Heart of Ice
At 6th level, you gain immunity to cold damage. In addition, whenever you start casting a spell of 1st level or higher that deals cold damage, icy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take cold damage equal to half your sorcerer level.
Storm Guide
At 9th level, you gain the ability to subtly control the weather around you.
If it is snowing, you can use an action to cause the snow to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.
If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn’t alter the speed of the wind.
Fury of Ice
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal cold damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is locked in place and gets the stunned condition for one round.
Soul of Ice
At the 18 level, you gain the ability to encase yourself in an icy cocoon in the case of an attack that would bring you below 0 hit points, saving you 1d4 rounds from a Death saving throw.
The cocoon consists of a supernatural hard ice that cannot be magically or physically prevented or removed. During the rolled out rounds, the ice begins to melt until it is completely melted.
If the Sorcerer has not been healed by that point, the character must roll his Death saving throws like everyone else.
Previous Versions
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