Druid
Base Class: Druid

Once a curse, now a bless, druids of the Circle of the Moonfeathers have their roots in Harpies and the gods of Moon. Long time ago, when the curse was place to the creatures now known as Harpies, a group of them sick of their form and in search of redemption made a deal with a goddess of Moon, while the curse was not withdraw, its form change with a new purpose as protectors of the night and skies. His crooked form straighten up, black feathers turn to white, claws turn back to feet and as a symbol of the pact wings merge with the arms.

(This subclass can be restricted to female characters only, but so you know, there have to be male Harpies for reproduction )

Wind bearer

Starting at level 2nd, you gain the cantrip Gust if you don’t know already. While using this cantrip, you have access to new and empowered effects:

  • You push twice the distance, objects or creatures.
  • You can say a word when casting, the word is whispered by the wind when creating a harmless effect, this wind travels twice as far.
  • You can create a sharp torrent of wind, make a ranged attack spell, on hit you deal 1d6 of slashing damage. Increased to 2d6 at level 5th, 3d6 at 11th, 4d6 at 17th.

Moon sight

Starting at level 2nd, you gain darkvision in 60 ft., if you already have is increased by 30 ft., while under direct moonlight you have truesight in 20 ft.

Winged Covenant

Starting at level 6th, you embrace the nature of the Moonfeathers, when you are falling, you can spend an action to grow small feathers in your arms, while doing so you can change the direction you are falling moving 5ft. for each 10ft. you fall and taking no damage when you land.

You can also use your Wild Shape as a bonus action to grow to wings for arm, while you have this wings you have a flying speed of 40ft. and can’t cast any spell that has a Somatic component.

Moonfeather song

Starting at level 10th,  your connection with the Moonfeathers gives you knowledge of their songs, as an action you can spend a spell slot to start singing, as an action you can keep singing. Each hostile creature in the area must succeed on a Wisdom saving throw DC equal to 8 + Charisma modifier + Proficiency modifier, on a fail the enemy is incapacitated, on a succeed the enemy is immune to the effect for 24h. At the of end their turn, the creature can repeat the saving throw.

The area of effect is 30ft. plus another 30ft. for each level of the spell slot adobe 1st. When you use a spell slot of 4th level or higher, the affected creatures are stunned for the duration. When using a spell slot of 6th level or higher, the creatures have disadvantage on the saving throw. When using a spell slot of 9th level, the creature doesn’t become immune on a succeed.

Moonfeather voice

Starting at level 14th, your voice carries the power of the Moon, you no longer require Somatic component for spells, you still require materials. When you cast a spell that only requires Verbal component naturally or deal Thunder damage, you can choose to make it full efective, dice rolls are at maximun and creatures have disadvantage on saving throws. You can use this feautre a number equal to your Charisma modifier before finishing a long rest.

You also gain access to the Shatter spell, but is area is increased to 25ft.

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