Base Class: Cleric
Clerics of the Memory Domain are typically sages and scholars. They study the past and anticipate the future. Unlike Clerics of Knowledge, Memory Clerics are very connected to the emotions and thoughts of people. They collect memories and save them to study the future. Gods of the Memory Domain include the Raven Queen, Deneir, Oghma, Boccob, Vecna, Gilean, and Ioun.
Domain Spells
You learn additional spells at certain levels, as shown in the table below.
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3rd |
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5th |
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7th |
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9th |
Memories of the Past
At 1st level, you gain proficiency in History. You double your proficiency bonus for checks using this skill.
Prediction
Starting at 1st level, you can anticipate the movements of your enemies. As a bonus action, you can touch a creature within 5 feet of you. Your next attack against this creature within the next minute has advantage. You can use this feature a number of times equal to your Wisdom modifier, and regain the ability to do so when you finish a long rest.
Keeper of Memories
At 1st level, you learn the encode thoughts cantrip. This counts as a cleric cantrip for you, but doesn't count against the number of cantrips you know. (This is not in the character builder because of sharing permissions.
Channel Divinity: Stunning Memories
Starting at 2nd level, you can unleash a torrent of memories. As an action, you can force one creature within 30 feet of you to make a Wisdom saving throw. On a failed save, the creature takes 2d6 psychic damage and is stunned for 1 minute. On a successful save, the creature takes half damage and isn't stunned. A creature stunned by this feature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Mental Siphon
Starting at 6th level, when you deal psychic damage to a creature, you can use your reaction to heal yourself a number of hit points equal to half of the psychic damage dealt.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Iron Will
Starting at 17th level, your mind is resilient to attacks. You have immunity to psychic damage. When an attack or spell causes you to take psychic damage, you can use your reaction to force the attacker to take half of the damage you would have taken.
Reader of Thoughts
Starting at 17th level, you can cast detect thoughts without expending a spell slot.
Previous Versions
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