Base Class: Monk
Weave bending is the art of tying oneself to the energy of the world. crafting spells from the shapes of your body and the thoughts within your head. you use your kei points to cast spells, crafting spell slots like a sorcerer. eventually becoming a torrent of energy casting spells as fast as you can punch. weave binders spend their time focusing their minds toward the stars and the energy of the world. they have a unique connection to the world, and magical creature.
Weave Bender Technique
Spell Master
You gain proficiency with the arcana skill and can add your martial arts die to the checks made with that skill. you can also add your martial arts die to saving throws against spells.
Spell Casting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
You learn three cantrips: mage hand and two other cantrips of your choice from the sorcerer spell list. You learn another sorcerer cantrip of your choice at 10th level.
spell crafting(explanation of subclass wonkiness pls read)
you don't use spell slots to cast your spells, instead you use your kei to craft spells. you do this with a two to one ratio. two ki points equals one first level spell, ect. DnD beyond won't let me code it like that unless you cast very specific spells. ergo we have a hole slot system clogging up your UI, sorry.
For example, if you know the 1st-level spell charm person and have two ki points to burn you can cast charm person
Spells Known of 1st-Level and Higher
You know three 1st-level sorcerer spells of your choice.
The Spells Known column of the Weave Bender Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
wisdom is your spellcasting ability for your sorcerer spells, since you learn your spells through practice and discipline. You use your wisdom whenever a spell refers to your spellcasting ability. In addition, you use your wisdom modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your wisdom modifier
Spell attack modifier = your proficiency bonus + your wisdom modifier
Weave Bender Spellcasting
|
Monk LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— Ignore This, you use ki! — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
3 |
3 |
2 |
— |
— |
— |
|
4th |
3 |
4 |
3 |
— |
— |
— |
|
5th |
3 |
4 |
3 |
— |
— |
— |
|
6th |
3 |
4 |
3 |
— |
— |
— |
|
7th |
3 |
5 |
4 |
2 |
— |
— |
|
8th |
3 |
6 |
4 |
2 |
— |
— |
|
9th |
3 |
6 |
4 |
2 |
— |
— |
|
10th |
4 |
7 |
4 |
3 |
— |
— |
|
11th |
4 |
8 |
4 |
3 |
— |
— |
|
12th |
4 |
8 |
4 |
3 |
— |
— |
|
13th |
4 |
9 |
4 |
3 |
2 |
— |
|
14th |
4 |
10 |
4 |
3 |
2 |
— |
|
15th |
4 |
10 |
4 |
3 |
2 |
— |
|
16th |
4 |
11 |
4 |
3 |
3 |
— |
|
17th |
4 |
11 |
4 |
3 |
3 |
— |
|
18th |
4 |
11 |
4 |
3 |
3 |
— |
|
19th |
4 |
12 |
4 |
3 |
3 |
1 |
|
20th |
4 |
13 |
4 |
3 |
3 |
1 |
Magic Torrent/One With The Spell
At 6th level, you gain the ability to cast spells at unnatural speeds. you can use the fury of blows BA to make two cantrip attacks as opposed to punches. you may still apply stunning stick as long as the target is within 15 feet of you. the spells must be role to hit and must not involve saves. the spells casting time must not exceed 1 action.
In addition, if a creature succeeds a save against one of your spells, you can use your reaction to ad your martial arts die to the save dc.
Spell Loom
At 11th level, you gain the ability to transfer magic from one caster into yourself and store it for a short period of time.
Immediately after a creature casts a spell, you can use your reaction to force the creature to make a constitution saving throw. The DC equals your spell save DC. On a failed save, you negate the spell’s effect, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn’t need to be a sorcerer spell). For the next hour, you know the spell and can cast it using your kei points. The creature can’t cast that spell until the hour has passed. if you do not cast that spell by the end of the next hour you can heal a d8.
Once you use this feature, you can’t use it again until you finish a long rest.
Weave Binding
At 17th level, you gain the ability to set up nearly lethal amounts of energy surging through a target. When you hit a creature with an unarmed strike, you can spend 3 ki points to cause the target to start glowing, which last for a number of hours equal to your monk level. The energy is harmless unless you use your action to end it. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Wisdom saving throw. If it fails, its health gets reduced to 1/4th of it's max, it's speed is cut in half, and the target is teleported directly in front of you. If it succeeds, it takes 8d12 lightning damage.
You can have only one creature under the effect of this feature at a time. You can choose to remove the energy without using an action.
Comments