Base Class: Warlock
Your patron's dreams and flights of fancy literally shape reality to keep itself and an enigmatic group known as the Metas amused and entertained. By establishing a pact with a Storyteller you gave up your agency to one of the Metas in exchange for your powers. You don't feel like you lost your agency, but sometimes you'll find yourself doing things you wouldn't have considered doing were you in your right mind; therefore, you know they are there and influencing your actions. But, hey? You got your power right? And, they did promise to try and keep your end goals in mind as they use you in whatever game they are playing.
Expanded Spell List
The Storyteller lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Storyteller Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | unseen servant, find familiar |
| 2nd | magic mouth, augury |
| 3rd | sending, phantom steed |
| 4th | fabricate, private sanctum |
| 5th | creation, commune |
Narrative Flow
Starting at 1st level, you learn the prestidigitation or thaumaturgy cantrip. The Storyteller said these are "RP favorites", whatever that means.
Additionally, rituals you cast do not add 10 minutes to the casting time; and, any spell that has a cast time longer than a minute has its cast time reduced to a minute.
Creative Inspiration
Starting at 6th level, you can pick 2 spells from any class list to add to your list of known spells. The spells do not count against your number of spells known.
Worldbuilding
Beginning at 10th level, your Expanded Spell List spells that are not already rituals are considered rituals for you and are added to your Book of Shadows if you took Pact of the Tome for as long as they remain on your list of spells known.
3rd sending
4th fabricate, private sanctum
5th creation
Rule of Cool
Starting at 14th level, once per session you can distribute a critical success (natural max result) and a critical failure (natural min result) to any non-attack or non-damage roll. To use this feature, your fellow players and the Storyteller must agree that indeed it would be cool.
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