Base Class: Barbarian
In the world of Emberfell the dragons were threatened as much as any other with the coming of the Great Old Ones. Those that survived the fall of the Gods and the onslaught of the Aberrant threat did so through cunning and cultivating allies from lesser creatures. The time of solitary Dragons has come to an end. The last of these reclusive Great Beasts having been taken by the Old Ones or fallen into madness and a more feral nature. Those that have kept their sanity have established bastions of sanctuary taking in Dragonkin and harnessing the power of their bloodline to uplift protectors. Even then many of these Dragons are dead and gone having fallen to the emissaries of the Old Ones as their sanctuary and all within were swallowed by madness. Leaving behind a legacy in there uplifted Kin.
As Dragonkin you have begun to take on these properties allowing the strength of your bloodline to fuel your fight for survival. Turning you into a figure of both awe and fear as you harness the inner Dragon to crush your enemies with unbridled ferocity and inspire your allies to greater heights.
Restriction: Dragonborn Only
The Dragonkin subclass makes extensive use of the Dragonborn Breath Weapon. If you wish to use a different race you should consult your DM to work around the lack of breath weapon.
Dragon's Fury
Starting at 3rd level your Dragon lineage has begun to show itself physically as many of your scales have thickened and resemble the regal Dragon you are descended from. While not wearing armor your AC is raised by your CHA modifier minimum of 1. In addition your innate ability to harness your ancestors breath has been enhanced. You may now use your Dragonborn breath weapon as a bonus action while raging.
Dragon's Tounge
You have inherited the true Dragons gift for manipulation. Starting at 3rd level you become proficient in both the Persuasion and Deception skill.
Superior Senses
Starting at 6th level your predatory senses begin to sharpen. You now have Darkvision up to 60 ft. You can only see in shades of Grey and if you already have Darkvision you can now extend it to 120 ft. In addition your sense of taste and smell is heightened allowing you to sense hidden creatures. You now have Blindsight up to 30 ft. around you.
Legendary Presence
Harnessing the aspect of a true dragon you are now able to inspire awe or fear from those around you as you bellow out in fury. Beginning at 10th level when you enter a rage you may now choose to either impose fear or inspiration in as many creatures as your charisma modifier, minimum of 1 within 60 ft.
Frightful Presence:
The terror of Dragon's clutches at the hearts of your enemies. The target creatures must make a Wisdom saving throw against your spell save DC, Charisma is you spell casting modifier for this. (8+ Prof. Bonus+ CHA Mod.) Upon failure the creature is frightened of you for 1 minute and may make this saving throw at the end of their turn. This effect ends early if you are rendered incapacitated. Once a creature saves it is immune to this effect for the next 24 hours.
Inspiring Presence:
Your noble heritage and mythical presence inspires your allies to greater heights. The target creatures are immune to the fear condition and may add your CHA modifier to all attack and damage rolls for 1 minute or until you are rendered incapacitated.
Potent Breath
Beginning at 14th level your body has become more attuned to your ancestors affinity. You are now immune to the damage type associated with you Dragonborn heritage. In addition to this your breath weapon now has double the range and can overcome natural resistance. If a creature is immune they instead have resistance to this attack. Furthermore you may now concentrate your fury into a powerful breath attack that rivals true Dragons. When you are raging you may now make a Potent Breath Attack as an action that has a range 4x's normal. If the target fails it's saving throw the attack deals 15d6 of your Dragonborn affiliated damage or half as much on a pass. You may not use both your Potent Breath Attack and your Breath Attack on the same turn. You can use this feature up to your CON modifier times. The Potent Breath Weapon resets after a long rest.
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