Base Class: Barbarian
Slayers are the strangest and most deadly of all warriors. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can possibly find.To become a Slayer is to become an engine of mass destruction, a warrior that seeks nothing more in life than an honourable and glorious death that shall expunge the shame that has pushed them upon this path, and to be remembered in the saga's of their people for all time.
The Slayer Oath
Your oath and path forges you into an engine of war. Making you able to wield Great-Weapons on each hand and enables you to perform another attack after you strike with your main hand. Wielding two Great-Weapons will not affect you with any penalties. Your second attack is made with your off-hand weapon and will not include your strength modifier.
Even though you seek death, you still have sworn to cut down any foe without remorse. In combat, if a creature damages you within 15 ft. you can use your reaction to mark that creature as your Nemesis. When you are attacking your Nemesis, you will have an advantage on attack rolls.
Deathblow
Whenever you fall unconscious you can perform an attack against the creature that made you fall unconscious. The attack is made with your main-hand weapon and will include a d6 die to your damage. As you gain levels the extra dice to your Deathblow.
Relentless Pursue of Death
When facing your doom, You become even more stubborn and strong. Whenever you are dropped below half of your maximum HP, your extra attack will gain another attack, making you able to strike 4 times if you are dual wielding Great-Weapons. Furthermore, if you are dropped below the quarter of your maximum HP you will be resistant against non-magical types of damage. (This effect occurs only while in Rage.)
Mortal Strikes
Starting at 14th level, when you successfuly attack a creature you will make them bleed for a turn. Multiple succesful attacks against the same creature will stack this effect to a maximum of 3 stacks. Starting with 1d8 damage which will increase as you gain levels. However, the maximum amount of stacks will not change.
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