Base Class: Monk
The Way of the Mountain tangles with the vigorous arts of takedowns and wrestling. Compared to other monastic traditions, monks who follow this path focus on momentum, lauding physical prowess over the agile techniques taught by other schools.
Muscle like Iron
When you follow this tradition at 3rd level, you have trained your body to peak condition. Channeling your ki into your muscles has caused them to harden into an armor as strong as any made of steel. While you are wearing no armor and not wielding a shield, your AC equal 10 + your Strength modifier + your Wisdom modifier. Additionally, your carry, lift, and drag weight are doubled.
Rest to Earth
At 3rd level, your martial arts technique sets the foundation for laying your enemies low. Whenever you hit a creature with with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Strength saving throw or be knocked prone.
- You can attempt to grapple that creature.
Headlong Rush
Beginning at 6th level, you perfect a number of impactful styles. You gain the following benefits:
Rushing Boar. If you move at least 20 feet straight toward a creature that is one size category larger than you or smaller and then hit it with a melee weapon attack or melee unarmed attack, that target must make a Strength saving throw. On a failed save, the target is knocked prone.
Reversing Palm. If you knock a creature within 5 feet of you prone, you can move that target to another unoccupied space within 5 feet of you, flinging them through the air as you do so.
Bones of Steel
Starting at 11th level, your Ki peaks, enhancing your physique beyond simple appearances.
As a bonus action, you can spend 2 ki points to gain the strength of a mountain. While under this effect, you gain the following benefits:
- If you are Medium or smaller, your size category becomes Large, but your physical size, weight, and the space you control does not change. However, your carrying capacity, push, drag, and lift capacity, and the types of creatures you can grapple adjust to your new size category.
- You have advantage on Strength checks and saving throws.
- Creatures who are two or more size categories smaller than you have disadvantage on ability checks and saving throws against your effects that grapple or knock them prone.
Your new fortitude lasts for 1 minute. This effect ends if you choose to end it (no action required), fall unconscious, or are slain.
At 17th level, you can have your size category become Huge instead of Large when you use this feature, but the same rules apply.
Rolling Avalanche
Starting at 17th level, you develop a final technique for overpowering fallen opponents.
Whenever you successfully grapple or knock a creature prone on your turn, you can make a melee weapon attack or melee unarmed against that creature (no action required). Whenever you hit a creature with one of these attacks, you may spend 1 Ki point. If you do, the attack does additional bludgeoning damage equal to 4 rolls of your martial arts die.
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