Base Class: Cleric
Your god has chosen you to exact vengeance on sinners. You have been equipped with the abilities to do so.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with martial weapons.
Disciple of Justice
Whenever you use a spell of 1st level or higher on a creature with an evil alignment, the creature has disadvantage on any saving throws it must make.
Channel Divinity: Reveal Mistruth
Starting at 2nd level, you can use your Channel Divinity to grant truesight.
As an action, you present your holy symbol and evoke energy that can grant Truesight to a number of creatures equal to your cleric level for the same amount of minutes.
Retributive Justice
Beginning at 6th level, when you cast a spell of 1st level or higher that damages a creature with an evil alignment, regain HP of 2+ the spell's level.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Supreme Smite
Starting at 17th level, when you would normally roll one or more dice to damage an evil creature with a spell, you instead use the highest number possible for each die. For example, instead of doing 2d6 damage to a creature, you do 12. This only applies to creatures with an evil alignment.
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