Paladin
Base Class: Paladin

The Oath of Destruction binds a paladin to the demented ideals of power, glory, and dominance. Some times called flame knights, red commanders. or destructive champions, paladins who swear this oath must cast away their feelings of love, compassion, and sympathy, and swear total domination over others. Paladins of this oath wish to earn the favor of their deity through domination and destruction, fighting to the top of the ranks. Many who swear this oath follow gods of tempest, and war, and some are devoted to evil gods of death. They fashion their armor in the likeness of flames, and decorate their helmets with horns.

Tenets of Destruction

Though the exact words and strictures of the Oath of Destruction vary, paladins of this oath share these tenets.

Destroy. Destroy that which you hate, and whatever gets in your way.

Dominate. Seek to destroy all who are above you, and defeat them with your burning rage.

Glory. Earn your way to the top, through your enemies of the ladder to victory.

Hate. Hatred runs through your bones, control it, and make it your greatest weapon.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options 

Explosive Radiance. As a bonus action, you imbue your armor with holy radiance, using your Channel Divinity. For 1 minute, whenever you are hit by a creature with a melee weapon attack, you can choose to deal 1d6 radiant damage to the creature. This effect ends when the duration ends, you fall unconscious, or the armor is removed. You can also end this effect on your turn as part of any other action.


Dominating Presence. As an action, you exert a dominating force over unholy forces. All fiends and undead within 60 feet of you must make a charisma saving throw. On a failure, the effected creatures have disadvantage on all wisdom saving throws, and attack rolls against you for 1 minute.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Destruction Spells

Aura of Fear

Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on intimidation checks while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

One Man Army

Beginning at 15th level, you deal double damage to objects and structures.

Destructive Spirit

Beginning at 20th level, you gain the ability to channel destructive radiant force into your weapon. 3 times per long rest, when you make a melee weapon attack against a creature, you can make a DC13 strength (athletics) check , on a success, you can choose to break one weapon that the creature is wielding, or the armor they are wearing. If the armor or weapon is magical, the DC becomes 16. Additionally, if you make a melee weapon attack against a construct, fiend, or undead, it takes 15 radiant damage. A construct, fiend, or undead killed by one of these attacks explodes in a burst of radiant flames.

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