Base Class: Fighter
Those who choose the path of the Blade Master dedicate themselves to their own honor and duels. While few in number, each are trained as a deadly one man army. Using tricks and speed, they can cut through ranks of soldiers with ease.
Wisdom of Tradition
When you choose this archetype at 3rd level, you gain proficiency on History (Wisdom) checks that pertain to swordsmanship or warfare. Additionally, you have trained to use your speed rather than brute force and thus, if you aren't wearing any armor, you gain a natural armor with an AC of 12 + your dexterity modifier. A shield's benefits are nullified if using this feature. Additionally, you can replace strength modifiers of melee attacks that apply with your dexterity modifier.
Mirror Images
Starting at 3rd level, you are so swift on your feet, you appear as if at two places at once. You can cast the mirror image spell using only one mirror image. You can use this feature three times. You regain all expended uses of it when you finish a short rest. When at 18th level, you gain an additional mirror image, for a total of 2.
Critical Strike
Starting at 7th level, your precision is given priority and is rewarded with the strength of your blade. On every fourth attack in initiative, it gains an extra 1d6 or 1d8 of damage if it is successful depending on which sized blade and which form you are wielding it (I.E. Longsword is 1d6 one handed or 1d8 two handed). At 18th level, you gain +2 to melee attacks for each active mirror image, for a total of +4.
Wind Walk
Starting at 10th level, you can use your action to become momentarily invisible for 12 seconds or until you attack. During this time, you gain 10 movement speed and incorporeal movement. If you successfully attack during wind walk, you critical strike is activated, even if it is not your fourth attack in initiative (The counter is reset if this applies). You can only use this feature twice. You regain all expended uses on a long rest. At 18th level, a mirror image is placed in your position (If you have over 2, one mirror image is replaced).
Blade Storm
Starting at 15th level, you have become so adept at a blade, you can tap into your primal fury to unleash a flurry of blows. You can use your action to create a whirlwind of destruction for 12 seconds. During this time, all attacks become a sweeping cleave that targets up to 2 creatures within a 10-foot square centered on you. Your successful attacks while in blade storm deal an extra 1d6 or 1d8 depending on your blade. You gain +3 AC against creatures that attack you within the blade storm. You can only use this feature once. You can regain all expended uses on a long rest. At 18th level, you can command a mirror image to do its own blade storm along with you. All creatures within a 10-foot square centered on the mirror image must make an intelligence saving throw with a DC of 10+dex. It is an automatic success if the target(s) has true sight. A target takes 5d6 (One Handed) or 5d8 (Two Handed) psychic damage on a failed save, or half as much on a successful one.
Illusion Mastery
Starting at 18th level, you have utilized your images for so long that now you have slight control over them. When you have a mirror image active, as a bonus action you can make it conduct a melee attack of a target within range(Maximum of 1). The target must make an intelligence saving throw of 12 DC+Dex. It is an automatic success if the target has true sight. A target takes 8d6 (One Handed) or 4d8 (Two Handed) on a failed save, or half as much damage on a successful one. While in initiative, your mirror images can take additional attacks before dissipating. The amount of hits is half your dexterity modifier (rounded down). If you are attacked, as a reaction, you can switch the place of one of your mirror images. You can do this reaction twice plus your dexterity modifier.
Once you use this feature, you can't use it again until you finish a long rest.
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