Warlock
Base Class: Warlock

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Expanded Spell List

The Fell Brand lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fell Brand Expanded Spells

SPELL LEVEL

SPELLS

1st

inflict wounds, command

2nd

blindness/deafness, dragon's breath

3rd

animate dead, bestow curse

4th

confusion, phantasmal killer

5th

contagion, cloudkill

Fell Brand's Mark

At 1st level, the Mark of the Fell Brand manifests on the body- typically on the back of the Warlock's dominant hand. Its magic helps soften and lessen blows on the Fell Brand's Vessel.

When you aren't wearing armor or wielding a shield, your AC equals 13 + your Dexterity Modifier.

Expiration

At 1st level, The Fell Brand gives you a measure of its foul power, allowing you to call forth Fell Spikes from the ground.

As an action, you may make a ranged spell attack against a creature you can see within 30 feet. On a hit, the target takes 1d4 + your Charisma modifier necrotic damage, and must roll 1d6 and subtract the number rolled when making saving throws against any spell you cast that inflicts the Frightened condition until the end of your next turn.

You can summon the Fell Spikes a number of times equal to your Charisma modifier per long rest.

Mark of Resistance

At 6th level, your connection with the Fell Brand deepens, and your mastery of the mark expands.

You gain resistance to Necrotic damage.

Eyes of Hadal

At 10th level, The Fell Brand grants you the ability to see in all forms of darkness by giving you additional marks or arcane runes on your face that act as temporary eyes. 

As an action, you may expend a warlock spell slot and gain Blindsense with a range of 15 feet for 1 minute or until you lose concentration as if you were concentrating on a spell. When using this power, your temporary eyes activate and emit a dull red glow along with your real eyes, emitting dim light with a range of 5 feet.

Mark of Dread

At 14th Level, The Fell Brand's power has been fully unlocked to you, inflicting fear on even the most courageous of souls.

While a creature is affected by your Expiration, it has disadvantage on any spell saves that would inflict the Frightened Condition.

In addition, you may now cast Cause Fear at will at its lowest level.

Previous Versions

Name Date Modified Views Adds Version Actions
5/26/2020 3:15:39 PM
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1.0
Coming Soon
5/28/2020 7:16:52 PM
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1
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Coming Soon

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